General Suggestion Mega Thread LOOK HERE FIRST

#1

Hello, Ark here.

Intro:

So this thread is for those who have a suggestion, obviously. If you have an idea for the game, this is your first stop.

Purpose:

This thread is a repository of all the suggestions that we as a community have come up with. You have one? You’re at the right place.

Rules of Thread:

Post a suggestion and/or talk about other suggestions. Generally speaking, this is for relatively short blurbs of thought. If your suggestion starts hitting 2+ paragraphs, with huge game changing ideas, make your own thread, and go ahead and post the link here.

Upon making a suggestion/link, say “@Arkenbrien POST THIS” (once per post) right before/afterwards, which will let me know of your suggestions. By using the links to other threads and posts in this thread, I’ll update the unofficially-official suggestion list below. I’ll make a short summery title and copy or create a link. If you want a particular summery title then you can make one and I’ll use that one.

Once the list gets bigger, check and see if somebody else has the same suggestion you have. It may be that somebody else has a huge thread dedicated towards your idea! This is to hopefully help avoid multiple threads on the same suggestion.


Official Suggestion List

1)Suggestions and You
2) Tactics, Stealth, and Missiles
3) Slideshow for Loading Screen
4) Loading Bar
5) Add the Large 500 km Asteroid
6) Team Management and Kill Priority
7) Realistic Space Audio
8) Battlescape Gameplay Suugestions
9) Cockpit Lights + HDR
10) Voice Porting and Corvette Copilot Duties
11) Quick Chat
12) Thermal Management
13) Text to Speach
14) Bomber Dumb-fire Bombs
15) Stereoscopic 3D
16) Big Missiles
17) AI Third Faction
18) Planet-Side Bases with Transports
19) Multiple: Oceans, Foliage, Fauna, CLOUDS, Re-entry heating, Glaciars, ability to toggle transport routes

6 Likes
#2

This is a general example for posting suggestions.


@Arkenbrien POST THIS:

1 - For the loading screen, have the screenshots taken in game run on a slide show.

2 - For the loading screen, have a loading progress bar. Also, have data telling what it’s currently loading up. Maybe not replacing the current spinning circle, but rather alongside it.

4 Likes
#3

Oh oh, I have one:

Please put in the asteroid - my jaw still drops when I look at it!

7 Likes
#4

Yeah, Really love that eye candy. :heart_eyes_cat:

1 Like
#5

Basic team allocation/management and way of recording kills as a priority.
No point balancing gameplay mechanics in free-for-all when the game’s going to be team focused. :slight_smile:

Oh, and real-space audio when your ship looses power or when you turn off your computer’s audio awareness systems. (So only hearing muffled sounds your own ship makes or sounds made by things hitting it.) If the budget permits it, of course.

4 Likes
#6
#7

If it hasn’t been removed already, there are three white lights on the corvette in the center of the cockpit. These mess up the HDR, and generally are mildly annoying.

I suggest that they be removed.

Also, I suggest that cockpit lights don’t interfere with the HDR.

#8

Voice porting and Corvette Copilot duties.

#9

Few days ago i mentioned gameplay idea about hauling.
Although this is really small project with tight budget i still think some basic logistics gameplay might not have to be something too hard or complicate
I didn’t explain properly what i meant last time when bringing up DCS helicopter hauling.

I meant very simplistic “pretend” kind of thing. Mostly done in text menu.

You choose cargo (fuel, atc crew, ammo,few versions of SAM launchers and radars) All in text menu.
System spawns create in front of you( or just says you are loaded now) you “pick it” by hovering over it few seconds. Fly over to other site.(possibly with worse flight characteristics due to load) Land and via this menu again unload your cargo and that is all to it. Simple areal scripts say either ok you brought ammo and ammo is now available on this base. Or it is not close enough or you need to bring fuel and crew too for base to be open for business.
Except SAMs it is just in text menu / your imagination. Numbers play.

Something like this might not be such a hustle to adapt but it can add some depth to a game.
Here is example of base supply run.

#10

This would be part of the missions system which we’ve yet to implement, but will come in the coming months. While I have a pretty good idea of what I want to do with the mission system itself, filling the game with missions content is a big unknown atm. It’s possible that the game will ship with a low number of missions and that we’ll add many more afterwards. So the short answer is: yeah, a hauling system might be doable, but it’s too soon to know whether that’ll be included in the game by the release or afterwrads.

1 Like
#11

I had completely forgotten about this thread, nobody was using it. Guess I’ll update over the weekend if I have the time…

2 Likes
#12

My Text-to speech ship on-board computer suggestion:

1 Like
#13

I remember investgiating TTS. IIRC the main problem is licensing - most platforms work as a service, you submit text and you retrieve the sound files; but in the context of a game, we’d have to ember the TTS engine in every client, and it’s much more difficult to find a platform that 1) allows this 2) is cheap / affordable as an indy company and 3) has a good speech quality.

3 Likes
State of Text-To Speech (Stretch goal?)
#14

Two large planetside bases,with huge anti-gravity transporters coasting material between them.

https://www.artstation.com/artwork/GzB63

5 Likes