Just downloaded this game yesterday, lots of potential. PHENOMINAL. only a few problems on Sarake that I would like fixed by next update.
- Needs an ocean, I have seen earlier builds of this game with an ocean, add it. Blue atmosphere on Sarake makes no sense if you have a green planet with no ocean. Also would like procedural waves and storms.
2.volumetric clouds. Needs procedural volumetric wispy clouds that you can fly through and rain in those clouds randomly along with lightning. they can be Nintendo 64 graphics from 1998 for all I care as long as they are there
More foliage and tree canopies, they can be Minecraft graphics as long as they are procedurally generated in a circle around your ship for a few km for a more immersive earth like planet.
Alien creatures and beings on Sarake. Procedurally generate little alien horses running around that you can shoot just like rouge squadron on the Nintendo 64. If you decide to land in the green foliage areas they can loiter around the n64 trees that you will add later
5.ability to exit your ship on foot and deploy an ATV or hover bike to explore. this is one of the main things limiting your game. they don’t have to be the best graphics or resources used I know this game is massive but this is essential if you want your game to actually survive and compete with the AAA titles. If you implement all of these things your game will be the best hands down.
Reentry heating. if Newtonian physics is what this game is about then light all the ships up when they enter Sarake at a certain altitude. shouldn’t be too difficult just have all of the ships nose cones get white hot just change the color and shake the camera a little bit, EASY.
Procedurally generate glaciers and ice caps at the poles.
ability to turn off suggested routes with f3. for full emersion those blue pathways from base to base should be disabled when the HUD is disabled.
If you add these things you will be playing god and you will surpass star citizen and any other game for 1\1000th of the cost.