Few days ago i mentioned gameplay idea about hauling.
Although this is really small project with tight budget i still think some basic logistics gameplay might not have to be something too hard or complicate
I didn’t explain properly what i meant last time when bringing up DCS helicopter hauling.
I meant very simplistic “pretend” kind of thing. Mostly done in text menu.
You choose cargo (fuel, atc crew, ammo,few versions of SAM launchers and radars) All in text menu.
System spawns create in front of you( or just says you are loaded now) you “pick it” by hovering over it few seconds. Fly over to other site.(possibly with worse flight characteristics due to load) Land and via this menu again unload your cargo and that is all to it. Simple areal scripts say either ok you brought ammo and ammo is now available on this base. Or it is not close enough or you need to bring fuel and crew too for base to be open for business.
Except SAMs it is just in text menu / your imagination. Numbers play.
Something like this might not be such a hustle to adapt but it can add some depth to a game.
Here is example of base supply run.