Hello. I’m Jafit, also known as Irashi on the old forums. I’m here to talk to you today about suggesting gameplay mechanics for the game.
I spent a great deal of time on the old forums having a lot of back-and-forth arguments with people over gameplay ideas and proposals for Infinty: TQFE, all while having no well-defined frame of reference upon which to base any assumptions.
When you have no fixed frame of reference you are inevitably going to create your own vision of what the game will be like. You might attach your hopes and dreams to this idea, add in nostalgic elements from games you enjoyed when you were younger, and features that you like from other games that you currently play. You might become very emotionally involved and protective of this vision and hostile to others whose ideas seem to contradict yours.
I’d very much like to avoid seeing this community become what it was in the old days, i.e. a big mass of deluded fanboys bickering amongst themselves over stuff that doesn’t really matter, all while not actually doing anything to assist the developers in creating a product.
So I’d just like to try to encourage everyone to maintain perspective, stay grounded in reality, and don’t become too emotionally attached to any ideas that you have. Have an open mind about what the game will be like, because nobody really knows how its going to turn out, not even the devs.
If you have an idea that you really want to communicate, and you actually want to be credit to team, how about making some kind of basic working prototype of your idea? Such a thing is not beyond your reach.
- You can learn to code, its not that hard.
- Learn C# and make something in Unity.
- Learn Python and make something using Blender’s game engine.
In any case the process of actually making something will force you to clearly define the system that you’re proposing in a way that will hopefully be useful to the project. Because sitting around talking about general ideas gives you a feeling of accomplishment while not actually accomplishing anything, and ultimately its a waste of time. Believe me I should know.