In the alpha version, the space was as clean as it should be. In the new patch, lines and particles were added to sense the direction of speed. I want an realistic space again. Please мake it possible to disable for those who do not like this effect.
This was something I found visually interesting, but really distracting really quickly.
We’ll be addressing this visual effect in future updates. Flavien mentioned that he wanted a strong effect, but I’m really thinking something more subtle would be better.
Having a toggle, or slider for the effect was mentioned, so we’ll see what get’s implemented in the next patch.
Maybe the effect could vary in look and intensity depending upon where you are in space, planetary orbit, gas giant, and planetary entry and exit. If the effect knows where you are in space or on planet or in its upper atmosphere, then with some clever math boy stuff I’m sure some do-da magic chaos could bring some nice variance to the effect in game play.
Kind of like one of my older previous suggestions about bases and space stations having some outside random maintenance workmen (welding etc), vehicles, and on space stations outside elevators in action. Based upon ones distance to the base/station and again using do-da magic math boy stuff to make it economical in 3D. So they come alive. If there’s time and room in the budget near launch, post launch big patch.
The effect disappears in atmospheres. The effect is affected by the ambient lighting conditions ( it’ll redden at sunset for example ). It’ll get dark in the shadow of a planet.
The effect changes color based on speed too. At higher speeds ( closer to light speed ) it gets greener, then bluer.
We can easily add a setting to disable it or a slider to control its strength.
Any chance of it being made part of the ship’s UI like before in most situations? (Perhaps with the effect as it is now for rings.) It was a neat idea.