I’ve seen this everywhere and everytime. It’s in comics, movies, novels and games.
What I meant by “superman” trap is someone or something that’s super in every way that they literally don’t need help from others. And in order to keep the “story” interesting, the author must introduce a stronger adversary. And other characters/players just there to watch on the sideline. Then the cycle with repeat with the protagonist becomes stronger which then the story needs another new and stronger adversary. Commonly found in manga!
Please don’t add upgrades to ships that give total domination. Upgrades is good, but some games really push them that such upgrades enable the ship/player to trash other players without upgrades. They can easily win in 1 vs 3 or even more.
Don’t fall into situation where arms race will create scaled up battle time. Example: better weapon with better shield and armor, better agility. Where it takes minutes to wear down shield, minutes to wear down hull, and minutes to get your shots aligned, dogfights become 30++ minutes affairs! Battle should be done with great tacticians, strategists and cunning moves.
Stick to old mantra, in direct engagement numbers/quantity will overcome quality but cunning/great tactic/strategic moves can overcome numbers/quantity. This will make players work together and cooperate and think(prepare) instead moving/fighting alone (i’m hero! hard to kill! even if i make mistake, i will still survive) due to their superior ships/equipment over the majority. Then one group with 10 super ships beat 100 players with normal ships in a single engagement.
This is what i feel with Elite Dangerous. Hardcore engineered ships really skewed the gameplay and balance. If there’s no engineering, E:D can ditch private and solo play. This will force players to seek others help when they go trading, mining for protection. And wing combats will be more meaningful. As it stands now, no reason to band together other than to earn money faster and comple a massacre mission faster. Squadron feels nothing more and than a chat/social group. BGS and PowerPlay also doesn’t help, I feel like there’s a lost opportunity there. I hope this game doesn’t fall into the same template…