Just a quick one off visual polish suggestion.
Something I been thinking about after you know playing a bit here and there and watching vids and stuff of course… Is that I think it would be more compelling (and logical) if ships died instantly if they died due to Sufficient Levels of overkill.
What really hit home this thought is seeing Warp Speed Rams and stuff like that and the ship still spinning out before exploding. So maybe there should be a threshold for damage dealt within X time period (1 server sim tick?) past zero hitpoints where if exceeded? Bypasses the death throes animation and delay and just explodes right away. Mostly for massive speed rams, but strike craft being right next to a mine going off and stuff like that could do it too!
And it really wouldn’t be bad for player understanding and perception of what happened since there is the death playback cam already.