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The second limited beta-access week-end will launch on the 7th to 10th December 2018 week-end, starting Friday the 7th at 19:00 UTC ( see here for time zones convertions ).
Any Infinity Battlescape backer who pledged at the beta tier or above is elligible to participate.
Note that the game is currently in Alpha. Since the release has been delayed, we will be hosting regular beta-access week-ends just like we did during alpha for alpha backers; permanent beta access is currently scheduled for early 2018.
Q. Who is elligible to participate in the beta week-end ?
A. Anyone who has pledged “Lunar Supporter” level or higher via Kickstarter, IndieGoGo, or our website. If you’ve pledged a lower tier you can upgrade your pledge or, if you haven’t pledged at all, pledge now and join the fun!
Q. How do I get access to the beta if I didn’t pledge on Kickstarter / IndieGoGo ?
A. The Kickstarter campaign finished in 2015 and is closed, but you can still pledge directly on our website:
Q. How do I upgrade my pledge to participate in the beta week-end ?
A. You can upgrade your pledge at any moment from your I-Novae account ( see below for instructions on how to create one and link it to your pledge ):
Q. What should I do to download the game ?
A. You must create an I-Novae account with the same e-mail than you used on Kickstarter or IndieGoGo. You can verify that your pledges are correctly detected on this page:
However, your access will stay negative until we launch the beta week)end on the 12th of October. At that time, a download button will appear at the top of the main Battlescape page:
Q. I already have an I-Novae account but it uses a different e-mail address than the one I used for pledging, what do I do ?
A. You can add a secondary e-mail address to your I-Novae account settings:
Q. I changed my e-mail on Kickstarter / IndieGoGo since I pledged in 2015. How do I use my new e-mail address ?
A. There is currently no automatic way to do this, as we are matching your I-Novae account to the e-mail that was used for pledging no matter what.
To verify your identity, please send us a private message from your Kickstarter or IndieGoGo account, and include your new e-mail address as well as your pledge ID#, and we’ll manually update our records as soon as we can.
Q. I only have a final release access. When will I be able to play the game ?
A. Full beta access will probably come around the end of the year or early next year. Although steady, development has progressed a bit slower than we originally anticipated. We will be hosting “beta-access” week-ends a few times until the beta release, so you can still upgrade your pledge if you’re eagier to participate.
Q. How can I learn more about the state of development and progress of the game ?
A. We send a progress update e-mail every week through Kickstarter or IndieGoGo ( also reposted on our forums ).
Q. Is streaming allowed ?
A. Yes, absolutely. We’re only asking that you do not misrepresent the state of the game ( alpha ) and make it clear we are still using placeholder / untextured assets.
Q. Why is the game so expensive ? When will you get on Steam ?
A. The game is currently developped through crowd-funding so you are primarily pledging to help fund the development and support the team. Prices will decrease as development goes along. We are planning on releasing on Steam next year in 2019 at a mid-range price point ( $30-$40 ).
Q. Are the servers always up ?
A. The server is up 24h/24 ( US East ), except a couple hours every once in a while due to crashing / restarting or patching. Due to the limited amount of people who currently have access to the game, there aren’t many players online, but we are hosting community events every few weeks-ends. The game also includes bots as fillers, so no matter when you log in, there will be massive battles going on.
More servers will be added to other locations around the world for improved latency once we reach the release stage.
Q. Is the game fully playable yet ? What can we do in game ?
A. We are still working on the main game loop and objectives so at the moment the game is like a giant sandbox. You can fly seamlessly between ( or fly over ) planets / moons, spawn around stations / bases, participate in battles, fight against other players or AI, get credits and upgrade your ship. Capital ships are partially playable. The alpha will also offer more objectives such as damaging / destroying bases, scouting locations, attacking / protecting haulers etc…
Q. Are there non-combat things to do ? Missions, trading, pirating, etc… ?
A. Infinity Battlescape is not a sandbox MMO like Elite Dangerous or Star Citizen. We are a small indy development team with a fraction of their budget. We are only aiming at recreating massive space warfare in a single seamless solar system. While there will be secondary objectives, most of them will be combat or team-support oriented. Think of the game as Battlefield or Planetside with spaceships.
Q. How many concurrent players can play on a single server ?
A. While we only have a single solar system, it is true to scale and massive. There is no instancing, so all players can potentially participate in a single, big battle. We are aiming at supporting at least 200-300 players per server, but that number can increase later on once we get better hardware and optimize the server code. 500 to 1000 players could theorically be achievable.
Other topics of interest:
Discord community - to discuss the game or play together during events: Infinity Community Discord Server
Screenshots and videos recorded in game by the community: Wallpaper - Give Us Your Best Shot! (Image Intensive) and Battlescape Player Videos
Patch notes - we try to update the game every 1-2 weeks: Patch and Updates Notes
More information about upgrading your pledge through your I-Novae account: Pledge upgrade system is now live
Community events schedule: I-Novae Community Events