I-Novae Community Events

I-Novae Community Event : EarlyAccess.01

This will be the second weekend event of our Early Access development, and it won’t be our last.
We intend on hosting regular community events as we push towards our 1.0 release goal.

Attention New Pilots! See all the FAQ for the Early Access Launch Here

Saturday, October 5th 2019 : DevStream & Community Event

19:00 Coordinated Universal Time (UTC)
World time Buddy for this Event : http://bit.ly/2nY2yVr

Join us on Discord for co-ordination. Link also available in game. Infinity Community Discord Server




The Event Streams will either be hosted on ourI-Novae Studios YouTube Channel…

… or via the SteamPage “Broadcasts” tab here

4 Likes

I-Novae Community Event : EarlyAccess.02

Early Access development continues, and so do our events.
Due to a conflict in scheduling, (life) I won’t be able to stream on Saturday.
Future streams will return to Saturdays following this tragic upset :slight_smile:

ALSO! Some player Corporations have planned to play this friday. For those planning events, please post your Corp (clan) details on the Corporations Forum Category here. So new recruits can join your ranks.

Attention New Pilots! See all the FAQ for the Early Access Launch Here

Sunday, October 20th 2019 : DevStream & Community Event

19:00 Coordinated Universal Time (UTC)
World time Buddy for this Event : http://bit.ly/2nWObRl

Join us on Discord for co-ordination. Link also available in game. Infinity Community Discord Server





The Event Streams will either be hosted on ourI-Novae Studios YouTube Channel…

… or via the SteamPage “Broadcasts” tab here

2 Likes

I-Novae Community Event : EarlyAccess.03

Saturday Stream and Playtesting

ALSO! Some player Corporations have planned to play again this friday. For those planning events, please post your Corp (clan) details on the Corporations Forum Category here. So new recruits can join your ranks. (If you’re hosting an event, post it on the forums, and PM me the details so I can ping the community.)

Attention New Pilots! See all the FAQ for Early Access Here

Saturday, November 2nd 2019 : DevStream & Community Event

19:00 Coordinated Universal Time (UTC)
World time Buddy for this Event : http://bit.ly/2BWdt5k

Join us on Discord for co-ordination. Link also available in game. Infinity Community Discord Server




The Event Streams will either be hosted on ourI-Novae Studios YouTube Channel…

… or via the SteamPage “Broadcasts” tab here

2 Likes

I-Novae Community Event : EarlyAccess.04

Saturday Stream and Playtesting, onward and upward!

For those planning events, please post your Corp (clan) details on the Corporations Forum Category here. So new recruits can join your ranks. (If you’re hosting an event, post it on the forums, and PM me the details so I can ping the community.)

Attention New Pilots! See all the FAQ for Early Access Here

Saturday, November 16th 2019 : DevStream & Community Event

19:00 Coordinated Universal Time (UTC)
World time Buddy for this Event : http://bit.ly/2Xdcyan
Keep in mind, some timezones observe a time change, check the start time via the link.

Join us on Discord for co-ordination. Link also available in game. Infinity Community Discord Server

Post your best screenshots here! Wallpaper - Give Us Your Best Shot! (Image Intensive)




The Event Streams will either be hosted on ourI-Novae Studios YouTube Channel…

… or via the SteamPage “Broadcasts” tab here

3 Likes

I-Novae Community Event : EarlyAccess.05

Saturday Stream and Playtesting the latest build :slight_smile:

For those planning events, please post your Corp (clan) details on the Corporations Forum Category here. So new recruits can join your ranks. (If you’re hosting an event, post it on the forums, and PM me the details so I can ping the community.)

Attention New Pilots! See all the FAQ for Early Access Here

Saturday, November 30th 2019 : DevStream & Community Event

19:00 Coordinated Universal Time (UTC)
World time Buddy for this Event : http://bit.ly/2Dilwdm
Keep in mind, some timezones observed a time change recently, check the start time via the link.

Join us on Discord for co-ordination. Link also available in game. Infinity Community Discord Server

Post your best screenshots here! Wallpaper - Give Us Your Best Shot! (Image Intensive)




The Event Streams will either be hosted on our I-Novae Studios YouTube Channel…

… or via the SteamPage “Broadcasts” tab here

3 Likes

I-Novae Community Event : EarlyAccess.06

Saturday Stream and Playtesting the latest build. Countermeasures for Capital ships, how much of an imballance will it create? Let’s test that :wink:
Attention New Pilots! See all the FAQ for Early Access Here

Saturday, January 18th 2020 : DevStream & Community Event

19:00 Coordinated Universal Time (UTC)
World time Buddy for this Event : http://bit.ly/3711amg

Join us on Discord for co-ordination. Link also available in game. Infinity Community Discord Server

Post your best screenshots here! Wallpaper - Give Us Your Best Shot! (Image Intensive)


Notes for the latest patch here Patch and Updates Notes


The Event Streams will either be hosted on our I-Novae Studios YouTube Channel…

… or via the SteamPage “Broadcasts” tab here

2 Likes

I-Novae Community Event : EarlyAccess.07

Saturday Stream and Playtesting the latest build. Countermeasures for Capital ships, how much of an imballance will it create? Let’s test that :wink:
Attention New Pilots! See all the FAQ for Early Access Here

Saturday, February 8th 2020 : DevStream & Community Event

20:00 Coordinated Universal Time (UTC)
World time Buddy for this Event : http://bit.ly/2SkHnbb

Join us on Discord for co-ordination. Link also available in game. Infinity Community Discord Server

Post your best screenshots here! Wallpaper - Give Us Your Best Shot! (Image Intensive)


Notes for the latest patch will be posted here. Patch and Updates Notes


The Event Streams will either be hosted on our I-Novae Studios YouTube Channel…

… or via the SteamPage “Broadcasts” tab here

3 Likes

I-Novae Community Event : EarlyAccess.08

Saturday Stream and Community Event.

Attention New Pilots! See all the FAQ for Early Access Here

Saturday, February 29th 2020 : DevStream & Community Event

20:00 Coordinated Universal Time (UTC)
World time Buddy for this Event : http://bit.ly/3cflhjE

Join us on Discord for co-ordination. Link also available in game. Infinity Community Discord Server

Post your best screenshots here! Wallpaper - Give Us Your Best Shot! (Image Intensive)


Notes for the latest patch are posted here. Patch and Updates Notes


The Event Streams will either be hosted on our I-Novae Studios YouTube Channel…

… or via the SteamPage “Broadcasts” tab here

5 Likes

I-Novae Community Event : EarlyAccess.09

Saturday Stream and Community Event, We are expecting a game patch to be ready for this event

Attention New Pilots! See all the FAQ for Early Access Here

Saturday, March 21st 2020 : DevStream & Community Event

19:00 Coordinated Universal Time (UTC)
World time Buddy for this Event : http://bit.ly/2UcpfBu

Join us on Discord for co-ordination. Link also available in game. Infinity Community Discord Server


Notes for the latest patch will be posted here. Patch and Updates Notes


The Event Streams will either be hosted on our I-Novae Studios YouTube Channel…

… or via the SteamPage “Broadcasts” tab here

2 Likes

I-Novae Community Event : EarlyAccess.10

Saturday Stream and Community Event. There may be a patch release in time for this event.

Attention New Pilots! See all the FAQ for Early Access Here

Saturday, April 25th 2020 : DevStream & Community Event

19:00 Coordinated Universal Time (UTC)
World time Buddy (Timezone Conversions) for this Event

Join us on Discord for co-ordination. Link also available in game. Infinity Community Discord Server


Notes for the latest patch will be posted here. Patch and Updates Notes



The Event Streams will either be hosted on our I-Novae Studios YouTube Channel…

… or via the SteamPage “Broadcasts” tab here

1 Like

I brought up the subject of more organized community events at last weekends “Townhall” (if you come up with a more scifi appropriate name let me know :wink: )

The goal would be to provide balance feedback, and engage the community in interesting gameplay scenarios. Or to just have fun trying out random stuff.

Fleet vrs Fleet composition battles, atmo vrs space, etc.
1v1 combat strategies / handicaps.
RP stuff, mass fleet travel / formations.

Anything goes. As we get more in game features to play with we’ll be able to expand on gameplay / emergent experience. Let me know what you think.

My most memorable experiences in game were during the Trailer recordings with @SpaceJay. Just setting up fleet formations, flying through cinematic shots, calling new formations, loved it, and would definitely do that again :wink:

Edit: It actually takes me back to the old days, during the RP of the Black Order, hosting training sessions and formation flight practice in the ICP xD for those of you that remember such things :wink:

3 Likes

One of the best experience was the formation flying with all of you in the old falcon shaped ship.
Explore the great planets and show the other beautiful landmarks and views.

3 Likes

Thanks for reaching out Hutch!

I suggest doing only one thing per event. With the many events I taken part now, trying to do more then one things mostly didn’t work due to people loosing focus and the first thing done already taking very long. Casual “lets just play now” afterwards are nice though.

One Suggestion from me (there are more … heh):
This:
Interceptor (and/or Bomber, Corvette) Teamdeath-match for ca. 45 minutes (excluding Setup). Balanced team enforced (call out person to switch).

Setup:
Restart match or find server with match which will not end soon.
Two designated referees, one per team, grind up to carrier prior to the event by blowing up defense stations. (Money can be also given with admin tools if possible)
A scenic place is chosen beforehand. For the first time I suggest a random place in Sarakes rings.
Carriers meet in the ring and position themselves 10km from eachother.
Referees have a piece of paper and pen ready or spreadsheet/notepad open.
Shared spreadsheet favorable as it would allow to solve issues with members switching teams.

Process:
Players gather on each side and wait for the bell (Go ahead from the Organizer).
Players proceed to try to kill the enemy team as many times as possible and trying to die less then them.
Each referee keeps track of every kill/death of their team trough visual observation.
Every five minutes ranks 1 to 3 for each team with number of kills and deaths per player is announced by the referees.

After a fixed time the match is declared over and after a quick comparison of results, the winning team and the overall 3rd, 2nd and 1st place are announced.

Maybe switch position of Carriers after halftime … optional though.
Additional Idea could be that carrier move slowly 100-300m/s trough the ring and follow each other.

Aftermath: (quite literally)
Referees check each-other and agree on official result.
Result in full (all participants) is posted by organizer with congratulations.
Top 3 overall are mentioned and congratulated in the next public post about the game (newsletter, development update, such) in the paragraph where the event is mentioned.
Maybe optional other token ingame or out of game but the mention of “tha best” is nice by itself.
Invitation to players that also might be interested in parttaking. Best with planed next type and time of event already ready.

Rules:
Players can join and leave the death-match at any time.
Bringing in capitals is not allowed, spawn exclusive at the carriers.
Referees should engage anything hostile within 2km. Attacking the carriers is not allowed and is considered disruptive.
Baiting players into carrier range on purpose is not allowed.
Corvettes are not allowed to repair other ships near the carrier.
To enforce rules, the carriers are allowed to kill enemy and friendly offenders. No other engagement should be done by them.

Addendum:
As for keeping track of kill / deaths the zoom function should be sufficient. I thought about using the spectator cam but that will get too confusing I think.
As for what should be tracked. I think every referee should have a list of participants plus one “unknown” row.
Kills of a player or deaths of a player are quickly noted by adding a line
If intensity is low every “Killed” and “Killer” could be noted but I am not sure if that works out.
Uncertainties of who a kill should be attributed to will happen but that’s alright, the referees will try the best to assign kills to the right person and they have to provide spawning capability anyway, so might as well fill that role.

Edit: I think a spreadsheet would be able to easily generate the 5 minute update messages to be posted too. Making it even easier on the referees. (copy/paste) and life tracking for participants, organizers and maybe even watchers.

4 Likes

Oh man that sounds awesome.
Let’s do it!
Player should also report via text ingame or by voice chat when they were killed and who killed them. Would make it easier on the refs.

3 Likes

Another one … (many more … but last for today):
This:
Interceptor (and/or Bomber, Corvette) Protect the VIP match for ca. 45 minutes (excluding Setup). Balanced team enforced (call out person to switch). One life per round.

Setup:
Restart match or find server with match which will not end soon.
Two designated referees, one per team, grind up to carrier prior to the event by blowing up defense stations. (Money can be also given with admin tools if possible)
A destroyed Station or base is chosen.
Carriers meet at the station and position themselves 3km on opposite sides of it.
Referees have a piece of paper and pen ready or spreadsheet/notepad open.
Shared spreadsheet favorable as it would allow to solve issues with members switching teams.

Process:
Players gather on each side and wait for the bell (Go ahead from the Organizer).
One team is chosen to be defender, the others attackers.
Defenders are allowed one minute before each round to set themselves up inside the destroyed station/outpost. Each round an interceptor player is chosen as the “VIP” and announced at the end of the last round.
After one minute the attackers are allowed to attack and have 5 minutes to kill the VIP to get a point. If they don’t manage, the defenders get a point.
After either happens. The round is over and point assigned to the winner.
Every round the score is announced by the referees.
A new round starts after that with the same process.

Switch attackers/defenders after halftime.

After a fixed time or number of rounds the match is declared over and after a quick comparison of results, the winning team is announced.

Additional Idea could be that the attackers get a handicap with one of the defenders being allowed a capital ship.
Small alteration that could be fun is to have the defenders have the option to extract the VIP by bringing it to a way-point

Aftermath: (quite literally)
Referees check each-other and agree on official result.
Result in full (all participants) is posted by organizer with congratulations.
Winning “Team name” is mentioned and congratulated in the next public post about the game (newsletter, development update, such) in the paragraph where the event is mentioned.
Maybe optional other token ingame or out of game but the mention of “tha best” is nice by itself.
Invitation to players that also might be interested in part taking. Best with planed next type and time of event already ready.

Rules:
Players can join and leave after each round.
Bringing in capitals is not allowed, spawn exclusive at the carriers.
Referees should engage anything hostile within 2km. Attacking the carriers is not allowed and is considered disruptive.
Baiting players into carrier range on purpose is not allowed.
Corvettes are not allowed to repair other ships near the carrier.
To enforce rules, the carriers are allowed to kill enemy and friendly offenders. No other engagement should be done by them.

Addendum:
This is easier to track when it comes to points compared to teamdeath-match.
More organization and cooperation is needed as players need to return to starting positions several times. With “one life per round” rule this could be enforced more easily by the carrier. (Point HVM at forehead).

4 Likes

Some great Idea’s there @Lomsor, I’ll connect with Flavien and see what we can do on our end to make events like this a little easier to organize, without needing players to sit in carriers for instance.

3 Likes

I-Novae Community Event : EarlyAccess.11

Saturday Stream and Community Event. A new patch will be ready to test for this event.

Attention New Pilots! See all the FAQ for Early Access Here

Saturday, May 30th 2020 : DevStream & PvP Fleet Operations

19:00 Coordinated Universal Time (UTC)
World time Buddy (Timezone Conversions) for this Event

Event Schedule
How the event plays out will depend on available in game features (some new commands for admins) and the number of players intersted in the different potential game modes. Please let me know if you have any idea’s, or would like to brainstorm on discord during the week leading up to the event. @Lomsor has already expressed some ideas, but I’d be happy to explore more.

  • Review the latest patch notes, discuss any new developments with the project.
  • Option01 Fleet operations consisting of fleet formation flight, and hitting enemy targets as a co-ordinated group
  • Option02 Fleet Composition gameplay, Scoria vrs Havoc. Balance the teams, and then setup fleet composition for controlled engagements. Fleet v Fleet engagements in varied environments, including support ships.
  • Option03 Scenario’s setup with controls in place for PvP fleet battles. (Custom spawn points with Elimination objectives, and score tracking) Some form of this may be possible given enough players are interested in a more competitive game format. Some in game Admin Tools may be available for testing within the next patch.

This will be an experimental format, so definitely join us if you’re interested in some friendly competition, want to brainstorm on gameplay, or just want to fly formations within a larger structured fleet.

Join us on Discord for co-ordination. Link also available in game. Infinity Community Discord Server


Notes for the latest patch will be posted here. Patch and Updates Notes


An assortment of fleet operations screenshots from the Early Access Trailer Recording Event.
More screenshots here Wallpaper - Give Us Your Best Shot! (Image Intensive)




The Event Streams will be hosted on our I-Novae Studios YouTube Channel

6 Likes

Option 3 please.:grinning:
Two spawn Points opposite of each other in about 8 km distance. Preferably in an asteroid field for additional hidey places. Without npcs in the vicinity.
Would be ideal to test pvp interceptor/bomber/corvette gameplay.

3 Likes

Happy with whatever here. :smiley:

Still, for something a bit different, is there any easy way to set up a series of larger, more powerful waves of enemy NPCs from only one side? A coop survival challenge with one or limited lives might be fun to try out.

2 Likes

I’m working on adding some admin commands that will be available to Dan to set up mini scenarios ( basically, being able to spawn… stuff… whereever he wants to ). It’d be pretty cool if it could turn into more advanced scenarios, but that’s not for the first version - I guess I’ll add more commands over time to allow some cool stuff. For this WE, basically he’ll be able to spawn any in-game object wherever he wants to. The AI bots can be disabled from moving around ( but can still attack enemies coming too close ) or be made invincible. If you have ideas of scenarios you’d like to see with these limited commands, let us know.

6 Likes