Infinity Battlescape Asteroid backer week-end: 26-29th July 2019

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https://inovaestudios.com/Battlescape/

Thank you for supporting us on

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You can also wishlist us on Steam:

We are proud to announce that the first Asteroid backer week-end will launch on Friday, the 26th of July 2019 at 19:00 UTC, and last until Monday, the 29th.

Any Infinity Battlescape backer who pledged at the $20 (or above) Asteroid supporter tier ( that’s pretty much everybody ) is elligible to participate.

FAQ


Q. Who will have access to the game during this playtest week-end ?

A. Any backer that pledged to receive the full game as a digital reward will be able to play. The first tier started at the $20 level, which is more than 95% of our backers. Of course, backers that pledged above the beta level already have permanent access to the beta test.

If you pledged below the $20 tier ( that’s only a handful of people ) but would still like to give a try to the game, you can upgrade your pledge or, if you haven’t pledged at all, pledge now and join the fun!

Keep in mind we a drawing near the end of our crowd funding campaign, and after we launch in Early Access around September 2019, the various backer rewards and goodies will no longer be purchasable.


Q. How do I get access to the beta if I didn’t pledge on Kickstarter / IndieGoGo ?

A. The Kickstarter campaign finished in 2015 and is closed, but you can still pledge directly on our website:

https://inovaestudios.com/Battlescape/


Q. How do I upgrade my pledge to get permanent access to the beta ?

A. You can upgrade your pledge at any moment from your I-Novae account ( see below for instructions on how to create one and link it to your pledge ):

https://inovaestudios.com/Account#products


Q. What should I do to download the game ?

A. You must create an I-Novae account with the same e-mail than you used on Kickstarter or IndieGoGo. You can verify that your pledges are correctly detected on this page:

https://inovaestudios.com/Battlescape/Access

However, your access will stay negative until we launch the asteroid backer week-end on the 26th of July at 19:00 UTC. At that time, a download button will appear at the top of the main Battlescape page:

https://inovaestudios.com/Battlescape/


Q. I already have an I-Novae account but it uses a different e-mail address than the one I used for pledging, what do I do ?

A. You can add a secondary e-mail address to your I-Novae account settings:

https://inovaestudios.com/Account#/


Q. I changed my e-mail on Kickstarter / IndieGoGo since I pledged in 2015. How do I use my new e-mail address ?

A. There is currently no automatic way to do this, as we are matching your I-Novae account to the e-mail that was used for pledging no matter what.

To verify your identity, please send us a private message from your Kickstarter or IndieGoGo account, and include your new e-mail address as well as your pledge ID#, and we’ll manually update our records as soon as we can.


Q. How can I learn more about the state of development and progress of the game ?

A. We send a progress update e-mail every week through Kickstarter or IndieGoGo ( also reposted on our forums ).


Q. Is streaming allowed ?

A. Yes, absolutely. We’re only asking that you do not misrepresent the state of the game ( beta ) and make it clear that everything is still a work in progress.


Q. When will you get on Steam?

A. We are planning on releasing on Steam in September 2019 at a mid-range price point ( $30-$40 ).

See our Steam page: https://store.steampowered.com/app/1079620/Infinity_Battlescape/


Q. Are the servers always up ?

A. The server is up 24h/24 ( US East ), except a couple hours every once in a while due to crashing / restarting or patching. Due to the limited amount of people who currently have access to the game, there aren’t many players online, but we are hosting community events every few weeks-ends. The game also includes bots as fillers, so no matter when you log in, there will be massive battles going on.

More servers will be added to other locations around the world for improved latency once we reach the release stage.


Q. Is the game fully playable yet ? What can we do in game ?

A. We are still working on the main game loop and objectives so at the moment the game is like a giant sandbox. You can fly seamlessly between ( or fly over ) planets / moons, spawn around stations / bases, participate in battles, fight against other players or AI, get credits and upgrade your ship. Capital ships are partially playable. The full game will also offer more objectives such as damaging / destroying bases, scouting locations, attacking / protecting haulers etc…


Q. Are there non-combat things to do ? Missions, trading, pirating, etc… ?

A. Infinity Battlescape is not a sandbox MMO like Elite Dangerous or Star Citizen. We are a small indy development team with a fraction of their budget. We are only aiming at recreating massive space warfare in a single seamless solar system. While there will be secondary objectives, most of them will be combat or team-support oriented. Think of the game as Battlefield or Planetside with spaceships.


Q. How many concurrent players can play on a single server ?

A. While we only have a single solar system, it is true to scale and massive. There is no instancing, so all players can potentially participate in a single, big battle. We are aiming at supporting at least 200-300 players per server, but that number can increase later on once we get better hardware and optimize the server code. 500 to 1000 players could theorically be achievable.


Other topics of interest:

Discord community - to discuss the game or play together during events: Infinity Community Discord Server

Screenshots and videos recorded in game by the community: Wallpaper - Give Us Your Best Shot! (Image Intensive) and Battlescape Player Videos

Patch notes - we try to update the game every 1-2 weeks: Patch and Updates Notes

More information about upgrading your pledge through your I-Novae account: Pledge upgrade system is now live

Community events schedule: I-Novae Community Events!

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