Development
| Topic | Replies | Views | Activity | |
|---|---|---|---|---|
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Stop using traditional graphics tools
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37 | 2747 | July 7, 2014 |
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Handling floating point precision issues in I-Novae Engine
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2 | 1837 | April 29, 2014 |
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Traditional Art (Do NOT Post Here. Let it Die.)
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52 | 4620 | April 9, 2014 |
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The real cloud ai/cpu/gpu
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36 | 2889 | April 1, 2014 |
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Sketchfab Integration
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4 | 1381 | March 10, 2014 |
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Nice article on lighting within Bioshock Infinite
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4 | 1313 | March 5, 2014 |
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Concept art by Skyfire
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2 | 3042 | March 5, 2014 |
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Early start of game, with gradual addition of functionality
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17 | 2285 | January 19, 2014 |
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I-novae engine potential?
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19 | 2136 | January 12, 2014 |
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Cel Shading and iNovae
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8 | 1870 | January 11, 2014 |
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SFC Carrier - Modeled by SASigame
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16 | 7367 | December 12, 2013 |
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Concept art by wwq800
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5 | 1970 | December 11, 2013 |
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Iridescent Materials
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0 | 1569 | December 3, 2013 |
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Infinity Community Manager
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13 | 2099 | November 21, 2013 |