Development
Topic | Replies | Views | Activity | |
---|---|---|---|---|
Handling floating point precision issues in I-Novae Engine
|
2 | 1617 | April 29, 2014 | |
Traditional Art (Do NOT Post Here. Let it Die.)
|
52 | 4118 | April 9, 2014 | |
The real cloud ai/cpu/gpu
|
36 | 2653 | April 1, 2014 | |
Sketchfab Integration
|
4 | 1216 | March 10, 2014 | |
Nice article on lighting within Bioshock Infinite
|
4 | 1149 | March 5, 2014 | |
Concept art by Skyfire
|
2 | 2914 | March 5, 2014 | |
Early start of game, with gradual addition of functionality
|
17 | 1954 | January 19, 2014 | |
I-novae engine potential?
|
19 | 1937 | January 12, 2014 | |
Cel Shading and iNovae
|
8 | 1659 | January 11, 2014 | |
SFC Carrier - Modeled by SASigame
|
16 | 7162 | December 12, 2013 | |
Concept art by wwq800
|
5 | 1784 | December 11, 2013 | |
Iridescent Materials
|
0 | 1330 | December 3, 2013 | |
Infinity Community Manager
|
13 | 1883 | November 21, 2013 |