Development
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|---|---|---|---|---|
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New model made by Lidong
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17 | 4727 | July 10, 2014 |
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Stop using traditional graphics tools
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37 | 3148 | July 7, 2014 |
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Handling floating point precision issues in I-Novae Engine
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2 | 2068 | April 29, 2014 |
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Traditional Art (Do NOT Post Here. Let it Die.)
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52 | 5411 | April 9, 2014 |
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The real cloud ai/cpu/gpu
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36 | 3580 | April 1, 2014 |
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Sketchfab Integration
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4 | 1626 | March 10, 2014 |
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Nice article on lighting within Bioshock Infinite
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4 | 1550 | March 5, 2014 |
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Concept art by Skyfire
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2 | 3250 | March 5, 2014 |
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Early start of game, with gradual addition of functionality
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17 | 2727 | January 19, 2014 |
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I-novae engine potential?
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19 | 2491 | January 12, 2014 |
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Cel Shading and iNovae
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8 | 2146 | January 11, 2014 |
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SFC Carrier - Modeled by SASigame
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16 | 7698 | December 12, 2013 |
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Concept art by wwq800
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5 | 2204 | December 11, 2013 |
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Iridescent Materials
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0 | 1897 | December 3, 2013 |
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Infinity Community Manager
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13 | 2394 | November 21, 2013 |