Development
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Stop using traditional graphics tools
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37 | 2617 | July 7, 2014 |
Handling floating point precision issues in I-Novae Engine
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2 | 1695 | April 29, 2014 |
Traditional Art (Do NOT Post Here. Let it Die.)
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52 | 4382 | April 9, 2014 |
The real cloud ai/cpu/gpu
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36 | 2754 | April 1, 2014 |
Sketchfab Integration
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4 | 1288 | March 10, 2014 |
Nice article on lighting within Bioshock Infinite
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4 | 1221 | March 5, 2014 |
Concept art by Skyfire
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2 | 2973 | March 5, 2014 |
Early start of game, with gradual addition of functionality
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17 | 2100 | January 19, 2014 |
I-novae engine potential?
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19 | 2031 | January 12, 2014 |
Cel Shading and iNovae
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8 | 1726 | January 11, 2014 |
SFC Carrier - Modeled by SASigame
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16 | 7256 | December 12, 2013 |
Concept art by wwq800
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5 | 1869 | December 11, 2013 |
Iridescent Materials
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0 | 1457 | December 3, 2013 |
Infinity Community Manager
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13 | 2003 | November 21, 2013 |