Handling floating point precision issues in I-Novae Engine

Hi, i am a tech guy, i wanted to know how you are handling floating point precision issues in the Engine.

And also, is by keeping the camera fixed at the origin and moving the world relative to camera, the best way to solve this problem of floating point precision?

And lastly can you upload those older tech dev related blogs which were on your previous site.


I’m afraid there are far too many tricks we use to enumerate here however all of the literature you need is available on the internet. Keeping the camera fixed will have no influence on floating point precision. We currently do not intend to upload our old dev blogs.

Flavien’s older development journals can be found on gamedev.net here: