I can do a diagonal road. But it shouldn’t be over used since it does not look so good.
Also, due to the nature of the street modules it might be wise to design the streets of the city before we start to lay down some buildings since pasting those modules in the middle of buildings will clip parts out of them.
I was thinking about @LucasFIN : talking about street modules. Wasn’t sure if it was merely a hand design proposition or some generated module like the NPC villages that are automaticcaly generated by Minecraft.
I used to make a lot of modding, before CraftBukkit was really a thing and got integrated in Mojang’s studio. Problem is: you have to make the players download your own version of MC (meddling with player hearts and inventory did not allow any plug-in unfortunately ^^).
I remember we had quite a few problems at a time with the map being too big and making occasionally crash the server after some time. The solution was to set a “invisible wall” on a new map that delimited the boundaries. This last one was still very big though.
Oh well, I guess Minecraft have solved since then a few of their memory / optimization problem … I hope
Agreed. In most cases, I think a road layout will be needed first, as long as we leave a variety of sizes and shapes of gaps for people to build in. The roads can always be edited (carefully) of course!
How does it look with longer dashes in the middle? They seem a bit on the short side for “country” roads. But that might just be Minecraft specific. Otherwise looking really good!
Ok now we have the following modules for both streets and roads:
Staight
Left turn
Right turn
Left corner
Right corner
T-junction
X-junction
Diagonal
Left turn to diagonal from straight
Right turn to diagonal from straight
Left turn to straight from diagonal
Right turn to straight from diagonal
Diagonal T-junction
Diagonal X-junction
Straight sloped
Straight sloped steep
The difference between left and right modules is in reference to the pasting point. The modules are designed so that you can just roam the countryside and paste modules as you go by always standing in the middle of the road at the end of the last module. So no need to figure out where to position yourself before pasting.
Edit:
Did the sloped roads and streets The pack is ready!
So I figured that the prototype road layout may as well be the beginning of our modern city. It’s been extended pretty well by @LucasFIN and does seem to be in a suitable location. As a result, I started off the skeleton for a generic public building (possibly a library). In my head I can already see the city coming to life!
We need a name for the place, and I suggest the city be a collaborative effort, with a mixture of building sizes and types. Hopefully the variety of building styles will be more convincing for a modern metropolis
Sounds great Let’s do some rudimentary zoning though. Like where we want the center with high rise buildings and where we want industry etc. And before that we need the roads laid down of course.
I might come and take a peak on that building of yours in a minute.