I have checked the Outer Planets Mod. Never used it before but I like it's discription.
As you write in your document there is no version for 1.1 in CKAN yet but in their thread i got this information:
ALRIGHT EVERYONE, IMPORTANT INFO HERE!
Yes, 1.1 got released, but although Kopernicus has changed a bit to be compatible with 1.1, it isn't as if configs suddenly need to be rewritten. Although you should always make backups of save files, OPM should work just fine in 1.1 as long as you're using Kopernicus for 1.1. Kopernicus is in charge of making the pack load properly, OPM's configs only tell Kopernicus what, how, and where to load everything up.
I have installed it now using " ckan.exe upgrade OuterPlanetsMod=1:1.9.2 " and did a test run.
This time I tried to do a test landing on Sarnius.
I know that you can't expect a "normal" mission if you try to land on a gasplanet but there was more:
When i reached the planet i wanted to test if I can use the atmosphere for aerobraking so i changed my orbit a few k's inside the atmo.
Everything except my command pod and the heat shield instantly exploded and my heat shield got used up very fast.
Had to reload and slowed down before hitting atmo this time.
Descended to "ground" level after that and the ship exploded which was expected.
I'm not sure if the atmo is expected to be that deadly. I will try later on other bodies.
But for the moment I think we don't need deadly reenter on top on FAR - it's already deadly
On the other hand. I never tried deadly reenter so I don't really know if it is a good mod.
Other strange things I encountered:
I was playing a new game. But my first ship in orbit and changed to tracking station.
The tracking station did show my craft but it wasn't listed nor double clickable...
Instead it showed my a craft on the list that was present in on of my other ksp games.
And the game refused to let me exit the tracking station. Had to kill ksp using taskmanager and restart.
After reloading the correct craft showed up in the tracking station and I was able to continue my mission.
Second odd thing:
At one point mechjeb had a glitch on creating maneuver nodes.
When i hit create node it created my new node. But once I clicked anywhere else the node was gone.
Had to use create and execute to get out of that situation. It happend half way to Sarnius.
I didn't encounter that part after I came into Sarnius SOI
edit: I'd like to nominate the AutoAsparagus Mod.
I guess that's a white list only mod.