To get back on the topic, seems I’m now a bit concerned about INS inventing a “pre-alpha” tier, most projects offer their pre-alpha or development build at the end of the KS funding period, for the final boost or push for the outstanding amount needed at the end of the campaign.
I might be wrong, but I don’t recall any KS that marketed their pre-alpha as a tier, you might receive some backlash on that, constructing a valid argument around that concern might be a good idea.
Are you going to provide images of the ‘special’ skins in the KS? I can’t imagine anyone increasing their pledge for skins that they’ve never seen.
Additionally perhaps it would be a good idea to give them a bit of backstory and name them. Eg ‘Mercenary’ skins, ‘Battlescarred’, ‘Veteran’ or ‘Spec Ops’. Make them more than just an alternate paint job.
No, we can’t do that, the development cost of a custom ship from scratch exceeds the highest pledge tier ( 10,000 $ ).
Unless you meant adding a ship that you’ve already developped yourself. In that case it’d be tricky too because of quality control, lack of maturity of the tools/docs, lack of modding ( especially if we only raise the minimum ) etc…
I have been waiting 9 years for this news. I check in from time to time and I am glad I did today. Some good info and I will definitely pledge what I can. Hopefully its enough to get in the testing process early.
While he was talking about Ads in this particular case. It wouldn’t be a stretch of imagination to think that what you’re asking for isn’t likely to get in.
Just a heads up everyone that due to everything we’ve got going on with Flavien and myself’s upcoming trip (in just over a week!) to Helsinki to record the live action part of our Kickstarter campaign the next revision of the reward tiers might not be until the end of the month as the whole team reviews and discusses them and we’re all quite busy at the moment!