Rough draft for our Kickstarter reward tiers

Keith don’t tempt him!!! He might be some rich buttdick.

Just a heads up everyone that due to everything we’ve got going on with Flavien and myself’s upcoming trip (in just over a week!) to Helsinki to record the live action part of our Kickstarter campaign the next revision of the reward tiers might not be until the end of the month as the whole team reviews and discusses them and we’re all quite busy at the moment!

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The adults will be out of the building!!! I’m going to sit on everything naked!!! WEEE . :smiley:

Recruiting @LucasFIN ?

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Maybe we can set up a community effort to revise the kickstarter tiers with all the proposed ideas? Then you guys can work from there.

You’re more than welcome to fork the thread and come up with your own list =)

We should hold a Kickstarter to help fund the community effort to revise the Kickstarter tiers. Any suggestions on the tiers for the Kickstarter to fund the suggestions of the tiers to the Kickstarter campaign?

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if you end up raising more than Battlescape, I quit.

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Wow !!! I look forward to supporting this KS.

Nope. Remember that spAce and Kimmo are from Finland too.

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Sounds all good to me. :slight_smile: I’m game to back you up.

A few thoughts - for what they’re worth to you.

Example of a KS recently: Descendent Studios - Descent Underground.
30 day + run. Very select group of pledgers - many just to support Eric Peterson and crew in Austin.
600k goal - languished with 3 days to go around 400k.

They ( Eric, Rob Irving, Michael Morlan and Phil Tittle took my suggestion for a 4 Pack which could be later split and gifted ) … mostly for small multiplayer groups and families that would stay together and ’ play together ’ pegged it at a nice easy $100 USD slot.

Pledges began to climb ( they raised 17k in 48 hrs from that package alone ) and with movement upward again attracted more pledging for many other packages … and reached goal.

It was splittable and giftable with alpha / beta access - base starter ship ( upgradable after KS) a golden medal in Forums and I think a decal for the ships and some other costless ( to Descendent ) perks.
All it really offered was 4X the original entry pkg plus easy perks - which people saw value in, to them.

Modding embraced was a Big thing to many, based on Forum threads.
Any offering in that direction will certainly turn my crank.
Private Modded Servers would be huge to many. Can you do that?

Using UE4 allowed them to promise OSX and Linux access.
I don’t know what porting involves - but if iNovae can consider it - add 15% more pledgers to your roster.

Lastly - a higher tier Concierge CS in Star Citizen has brought in Huge Money to CIG.
Special deals for original backers ’ Snowflakes ’ are valued highly. ( LTI and special favour is a reward much appreciated - by most early supporters )

Setting up even a rudimentary website for simultaneous pledging during all of the KS … and upping that game at the end of KS has been a mother lode for CIG.

Just some thoughts - for whatever they’re worth to iNovae.

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Big Red Standing by!

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Then we can perform a meta-meta-analysis of our original meta-analysis!

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Can I write an article on it and try get it rejected for being too meta? Pretty please?

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Lock S-wallets to pledge position.

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Just wondering if you are planning to post the latest revision of the tiers for additional feedback before launching the campaign?

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Skins, books and other stuff are good only as additions to the main “meal” - SPACESHIPS. Developers of ‘Starfighter Inc’ made the same mistake and failed. But i really don’t want you to fail too. This is what my nearly two decades of experience in advertising, marketing and PR are screaming.

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Pledge tier specific ships (custom meshes) as rewards are out of scope for our project/budget. We can only offer what we feel we can provide. We have already budgeted for a full compliment of ship (and other asset) designs for the game depending on funding goals reached.

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The main meal is the gameplay. Spaceships are the knives and forks.

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