Patch 0.2+ - Feedback thread

This discussion is kind of sailing into the wild blue yonder of theoretical discussion, rather than feedback about the patch.

Could I suggest continuing it in this thread, where it might be better placed?

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Count me as included in that. Without an element of real twitch shootery gameplay I’ll lose interest fast.

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Why are you confusing a ship with a weapon type you fit to the ship?

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When flying the Cruiser i noticed that if your health drops below the “you are about to die” - treshold but you survive and fly on, the explosion effects never stop playing.

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Those explosions effects are not as nice placeholders as the normal ones before. I guess if they were tuned, it might look cool to have a bluey effect, but I also like the idea of a bright flash that someone mentioned. It would give the impression of some kind of reactor explosion.

And it would sure make capital ship deaths dramatic if they blind everyone momentarily!

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The hollywood style explosions in space are silly whatever colour you go with. Still, I’m used to seeing that sort of thing, it suits the genera. The main problem they have is that they look dark. (same HDR problems on them as with the smoke?)

I want to second this bit of feedback. Especially noticeable when approaching a large battle, as I get 2 hitches - one when the station gets loaded, one when I get closer and the individual ships start loading. I really hope there’s a way to fix this and it’s not just a product of the size/scale of the models and battles!

Using a GTX 1060, ~3GHz i5 (can’t remember exactly), run from a SSD.
Extreme settings.

Rest of the performance is silly smooth at the minute! :blush:

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IIRC the loading is unoptimized at the moment.

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Loading freeze is gone for me, makes approaching a station and dropping out of warp to a full stop so much more satisfying :money_mouth_face:.

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It’s so nice the Devs allow us our input here unlike so many games in development. Not sure if they really need it but it’s greatly appreciated.

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They need us… :wink: If nothing else, for a distraction when their brains start melting from computer code!

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They entertain us with their art work and game engine but I’m pretty sure we entertain them even more with our back and forths. :blush:

@inovaekeith I can’t update the launcher, this happens.

image

I’ve got the same here.

change the rights to administrator on the exe worked for me.

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Thanks @spacejay that did it. So I’m assuming that clicking on the yes button with the administrator icon doesn’t initiate administrator mode. Also the launcher asked to restart the computer, that hasn’t happened to me since like 10-15 years ago when installing a game…

@inovaekeith Two-factor authentication bug is still not fixed, launcher still forgets everything. I’m willing to bet it’s because I unlinked my account at some point and the launcher never overwrites the old account, it checks, Google rejects it and the launcher defaults to asking for username/password.

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Patch 0.2.3.0

I’ve not had any crashes on this build so far, been playing for hours.

Did have a “connection lost” happen once. will keep testing today.

Targeting Interceptor: (REVISED)
Targeting smaller ships work well with speed at 500 m/s at around 500-1000 meter distance from target. (in space).
(Thank’s @Lomsor for the tip!) Targeting destroyers and capitals is easy.

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Bomber is supposed to get its gimbals back with the next patch :+1:

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Oohh
Just found something out. :wink:
If anyone of you wants to recreate that control feel from freespace / x-wing / starlancer
(Roll into yaw) …not that it is much useful. :slight_smile:
do this in UJR

Axis 2 tab, in position corresponding with your Axis 1 tab of your roll axis - third position in my case. And selecting merge with your main yaw axis - in my case device 3 axis 1
(that’s understandable right ? :smiley: )

Feedback:

  • found that warp is now locked to max air atmo speed … was that intended ?
  • Hic-up when closing to big structure is gone for me (8 GB Ram / 8 Gb V-Ram)
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I need a copy of your logs for the failed installation guys otherwise there’s not much I can do to fix the problem.