Fantastic experience so far. Pretty much second most of what TARS says.
That said; I actually quite like the target control mode, Didn’t think I would, so congrats there ( THE CORVETTE IS FLYABLE NOW!
)
A big downside of it currently is the capped max turn speed. For the interceptor and bomber, it seriously hurts the ability to quickly look away from a target and use the main engines and boost for changing direction.
The lead piloting icon for turning the ship might be a little too obvious. I keep finding myself assuming it’s where the weapons are pointed and missing. Probably doesn’t help that it’s shaped identically to the lead target icon.
Love the twin-mouse weapon binding. Really do. Pew. Pew Pew Pew.
(Assuming this might become very useful indeed with weapon fitting)
Nice to see the ability to lock targets with headlook made an appearance.
Still getting used to the tweaks to the warp so I may be missing something here, but disappointed to see that velocity drops to almost nothing on warp exit now. It’s especially bad when entering a planet’s atmosphere as it takes away some of the sense of total seamlessness seen in previous builds.
No crashes or bugs encountered yet, although it tends to hang for a little under a second when approaching busy stations.