Yesterday @WalrusFist and me were discussing credit distribution and acquisition in chat, I wanted to put some ideas we had here, most were already had some when, some where, but I couldn’t find them, so I guess they are “lost” in the old forum.
What is semi confirmed by the devs is this:
and that there will probably be some kind of simple bounty thing, similar to Counter Strike, where you get money for kills or "points’ (planting bomb, defusing). The later part (points) is speculation but I guess there needs to be some compensation for players that do supporting roles.
There will also be money gained trough resource transport. I suppose that that money gets distributed evenly throughout the team or put in a global fund. That isn’t what I like to discuss though. This is just about how players can use cash to help each other.
Lottery Idea
The “transfer credits to pool for essential ships” idea is a good basis and would work fine for gorups that know each other. But there needs to be an added function for strangers to pool the resources. Here the idea comes in an idea that would also work well with the SFC lore. Crowdsource big ships.
This idea originating from the old forums goes as follows:
There where big ships could be selected would be two buttons:
- Buy (or Build) now [big sum of money]
- Buy Ticket [some fixed amount plus a slider to select how many tickets to buy]
The cost of each capital would be split up into an amount of lottery tickets with which the capital would be funded. Once all tickets are sold the capital is build and the lottery is run. The one who wins the lottery gets to drive the ship. To have a bigger chance in getting to fly the big ships you can buy more tickets. If you only wanted to help the war effort, you can decline the ship and let someone else have it.
This way casuals can help the war effort and drive big ships without ever needing to trust people they don’t know. Additionally I would favour putting in some kind of automatic tax/autobuy function that buys lottery tickets for the player automatically but can be opted out of. So players might suddenly get a “You won the lottery. Fly a destroyer now? Yes/No” or something similar every now and then.
Groups could still pool money on their “carrier driver” guy and let him buy the carrier without any lottery ticket shenanigans.
If a global fund for the money coming from resource transport is used, it could be used to pay some of the price of the capital, removing unsold tickets from the lottery.
On the fly missions / Influence War with your Cash Idea
We had ideas that fleshed out the bounty system a lot, players being able to add bounties to specific targets and such. Though, I believed that that didn’t really help a lot or at least not just that alone.
So the idea goes to combine the idea of “bounty” with leadership.
On the map view there would be certain tools, available to everyone. Things like: Attack Target, Defend Position, Capture Base, Scout Here, Support Target, Move/Follow this Path or anything else that would allow for leadership and personality.
The gist of the idea is: To use those tools one has to pay, and if someone fulfils the task, they get paid. (Preferably with that same money)
People can see these “missions” and can do them or even support them by putting their own money on it. This would allow for some kind of monetary voting system. If an attack has been successful for instance. The attackers can now vote on witch station to go to by adding money to the respectable “Capture Base” mission objective.
This would allow people who really want to lead to use the system and would be a dissentive for people misusing it, as they would need to use their own cash to do that.
Here again, some of the “corporation money” coming from resource transports could be used as a catalyst to encourage people to do the missions.
Drawback Bringing Faction money into the systems
At first I had the idea to make the game magically “topping off” the Lottery and Leadership system. Using money gained from resource transports as catalyst for both systems is better but has still the same drawback.
It forces group and competitive players to use that system.
Though, If other ways exist to gain credits from the the faction pool and if unfinished lotteries and missions are refunded, groups and competitive players could use that other way and neglect the lottery and command system and thus making all money available trough the other “way”.