I-Novae: Engine Screenshot Thread!

Funny thing is that even Windows Movie Maker does a good enough job of posting to YouTube without any problems…

Here is the official YouTube help on codecs and formats.
https://support.google.com/youtube/answer/1722171?hl=en

I ran into that with my demo videos, but I only got blurry video when the recorded size was wrong.

I saw mention of disabling hardware acceleration in Chrome helping with YouTube stuttering.

Why not try uploading a video using the same work flow but that doesn’t actually show anything of consequence about the game? I’m sure that folks here would be happy to watch it and report on their experiences. I went back and watched Hutchings’ most recent video in 1080 and I noticed that it wasn’t at all 1080. It looked very blocky during playback.

My warp prototype videos were recorded using Open Broadcast Software and I had no problems at all. The gradients in the videos look quite clean to me. I can’t comment on possible darkening.

1 Like

Thanks, but I’m beyond all the basics atm. Those have all been checked off for weeks now. I’ll keep at it.

1 Like

Maybe somebody here can help you if you post some information of what you are doing and how, like what you are recording with, what format, what resolution, what are you editing with, what encoder are you using, what bit-rates, what container, what are the file sizes, what audio you are using…

It’s possible it is related to the 16:9 ratio. I am recording from our demo at 2.39:1, which gets exported from Adobe Premiere at 1920 x 1080 with bars. However, I am pretty sure I tried to record at 1920 x 1080 @ 60 fps as a test, and still got stuttering. I’ll do more testing.

1 Like

In your blog post you wrote:

I love creating the images and I get to enjoy reading the comments once they’ve been published :wink: Let me know what you like or even what you’d like to see more of in the future!

I’d like a composition that resembles this picture taken by Cassini:

I don’t care if the planets differ, but I like how the position of the planets convey a sense of scale not normally seen in planetary close-ups. Would be cool to see if the I-Novae engine can recreate such an atmosphere as well.

8 Likes

Yeah that would be really interesting to see.

http://photojournal.jpl.nasa.gov/catalog/PIA07744

Images taken on Oct. 11, 2005, with blue, green and infrared (centered at 752 nanometers) spectral filters were used to create this color view, which approximates the scene as it would appear to the human eye. The images were obtained with the Cassini spacecraft wide-angle camera at a distance of approximately 39,000 kilometers (24,200 miles) from Dione and at a Sun-Dione-spacecraft, or phase, angle of 22 degrees. The image scale is about 2 kilometers (1 mile) per pixel.

Reddit thread: http://www.reddit.com/r/space/comments/2s1mgb/this_is_a_real_photograph_of_dione_taken_by_the/

One guy replicated the scene in SpaceEngine:

5 Likes

Wow! That’s a beautiful picture. I’ve saved it. Thank you for bringing it to my attention.

1 Like

Another video:

9 Likes

That video right there is ship customization in action.

Think about it. Players can color their ships’ racing stripes and engine exhausts for free, or buy skins and effects from the store. It could be like hats in TF2 all over again.

2 Likes

or perhaps the colour means something… :wink:

4 Likes

Speeds? Warp? Afterburner? Tell us your secrets!

Team, I imagine.

Nice to see the return of motion blur in the videos! It seems to be pretty realistic too; it only happens when really fast camera movements are made.

3 Likes

I hate to be a nit pick… But you guys know the ballparks for exhaust velocity, right? Assuming there’s no in-lore reason for deviating from the general trends of conventional propellant engine (as opposed to propellantless thrusters).

TLDR those exhaust particles are curiously slow.

This one has a real-time view of the plume (ie a visible sense of particles’ velocities) when thrust drops off.

Hall Effect not surprisingly very high velocity

And chemical rocket exhaust speed that probably everyone knows, but for direct comparison:

The exhaust speeds and magnetic/electrostatic fields are simple enough that you guys could animate the exhaust plumes to very (very) subtly emulate those real effects, so in-game engines had that bit more lifelike “imperfect” presence.

1 Like

I haven’t really tweaked the velocity yet. Also these are not “conventional” engines.

1 Like

Oh WD, you so conventional in your unconventionality.

3 Likes

In regards to video encoding - have you tried doing it with Vimeo? Is it better? How about a torrent with the huge uncompressed file? :3

No obstacles to maximum coolness :slight_smile:

1 Like