I-Novae: Engine Screenshot Thread!

You’ll fit in here, I know it.

Edit: I just realized I doubleposted. I apologize immensely…Fixing now…

If I didn’t have to finish my classical homework before class and I wasn’t on my phone, it would have been every post ever. I’ll get there…eventually.

The problem is that the majority of your posts that I go to like from your profile I’ve already liked…

4 Likes

I can’t fault you for that pun. I pretty much served the setup to you on a plate! Just don’t let it spread too far, if you catch my drift.

9 Likes

2 Likes

I will not be out-liked. Challenge accepted.

3 Likes

How is your “like every post in the forums” project doing Ark?

2 Likes

Hmmm… Liking every post in the forms…

YES! MY CALLING IS CLEAR!!!

3 Likes

Once you have liked all the posts made so far it will be easy to keep up with new posts (until the KS crowd comes).

I have already reached my daily limit of likes. :frowning:
Now I remember why my project to like everything stalled. I can only give out ~ 50 likes a day.
I’ll start make a personal request.

The volcano world looks quite awesome (as already mentioned), I am also curious how ground level on night side would look like, how much the lava illuminates the surroundings…

1 Like

Does the terrain engine generate spoons?

8 Likes

drops to knees and shakes fists wildly
DAMN YOU NEO!!

5 Likes

That’s crazy.

I’d stay away from unique objects planetside, though. As one day *some* players may demand or find some …exotic formations.

1 Like

If I recall correctly, the terrain generating algorithm outputs a single height value for every spot on the surface of a planet, which would mean it doesn’t support overhangs. Since my idea of a spoon has overhangs regardless of how you turn it, that would indicate Infinity will not have spoon-like terrain generated by the terrain engine, unless said engine is expanded to add 3D models to the generated terrain or switched to a voxel based system.

The exotic formations @Arkenbrien mentions should be no problem, though. They are recognizable even without overhangs.

1 Like

IIRC, INE doesn’t model overhangs as the generation is not 3D based but height based, a surface coordinate point will only have one height value, so no chance of generating mind bending spoons…

/edit
God damn you and your ninja Runiat!

2 Likes

Flavien has experimented with horizontal displacement maps in the past. That was eight years ago however and I don’t know if the current generation engine still supports them.

1 Like

Thanks guys… I knew the engine doesn’t support overhangs. It was a rhetorical question. :smiley:

My belief is based on something a bit more “recent” in terms of this project, a post by Keith IIRC, just don’t ask me to find it, could be the good old forums post…

Thanks for the link though.

‌‌‌‌‌‌‌‌‌‌‌‌

3 Likes

If it was voxel based, exploding planets would be possible. Just imagine actually being on a planet to see it happen.

1 Like

If it was voxel based then it would look like NMS or Planetary Annihilation. Someday perhaps.

1 Like