I have already reached my daily limit of likes.
Now I remember why my project to like everything stalled. I can only give out ~ 50 likes a day.
I’ll start make a personal request.
The volcano world looks quite awesome (as already mentioned), I am also curious how ground level on night side would look like, how much the lava illuminates the surroundings…
If I recall correctly, the terrain generating algorithm outputs a single height value for every spot on the surface of a planet, which would mean it doesn’t support overhangs. Since my idea of a spoon has overhangs regardless of how you turn it, that would indicate Infinity will not have spoon-like terrain generated by the terrain engine, unless said engine is expanded to add 3D models to the generated terrain or switched to a voxel based system.
The exotic formations @Arkenbrien mentions should be no problem, though. They are recognizable even without overhangs.
IIRC, INE doesn’t model overhangs as the generation is not 3D based but height based, a surface coordinate point will only have one height value, so no chance of generating mind bending spoons…
Flavien has experimented with horizontal displacement maps in the past. That was eight years ago however and I don’t know if the current generation engine still supports them.
My belief is based on something a bit more “recent” in terms of this project, a post by Keith IIRC, just don’t ask me to find it, could be the good old forums post…