The big point is that it will have to look different, not just be different!
If people see just a PVP space shooter, then I:B could be in for some real difficult challenge with their KS. WHY? there are many on the market already that do a fantastic job…
The goal of INovae’s game has never been to be PvP centered, but rather exploration centered.
I:B is nonetheless going to be a bit more focused on fighting because it is an important functionality, either for the current project or for the next step. Besides, who doesn’t appreciate some “pew-pew” time to time? 
I have no fear about INovae making their game sound like all the others. Won’t happen 
This is what happens when you get mentioned by Sony on their E3 press conference, ~$5mil raised, ~$3mil in the first two days.
https://www.kickstarter.com/projects/ysnet/shenmue-3
http://www.kicktraq.com/projects/ysnet/shenmue-3/
Steps on Stage at E3 …
"I have this idea …
give me money."
I was at a games developer conference this week (Develop in Brighton, UK) and there was an interesting talk from Square Enix. They have a service called the Square Enix Collective and if I were considering a crowd sourced project I would certainly talk to them. They’ve taken quite a few projects through to full funding now although I don’t think any have been as big as Infinity: Battlescape.
Here’s the details:
https://collective.square-enix.com/news/5/details-for-developers-how-collective-works
There’s no catch, the feedback and assessment phases are free and even if they do decide to support you, you keep all the IP of your project.
Thanks for the heads up.
The article I linked is a bit out of date. It says funding is through Indiegogo but they also help with Kickstarter campaigns now. There’s more details for developers on their about page: https://collective.square-enix.com/about
Really good post mortem form a company that participated in a Square Enix Collective feedback campaign:
And their resulting KS campaign:
https://www.kickstarter.com/projects/jumpdrive/xo-a-retro-sci-fi-strategy-game-for-pc-mac-linux
edit: link fixed as suggested by @hrobertson
edit 2: The project assessment is particularly interesting:
http://jmpdrv.com/square-enix-collective-assessment/
Please put a space in front of that link so it doesn’t get one-boxed and autoplay.
Thanks
Interesting read @Crayfish, thanks for sharing.
I’ll keep track of this one for us, even though the amount they are asking for is a fraction of what INS needs for IBS. Looking very good ATM.
/edit
A quick update, XO has been funded 10 days into the KS campaign, sitting at just over $40k.
Hello , this is my 1º post and first things first … AWESOME engine , really jaw droping.
2º , i want to be apart of this project , when is the exact date for the Kick starter ???
Thanks , PLEASE keep the good work !!!
Soon™
It’s actually been the closest it has been in years. Welcome aboard and enjoy your stay!
A Gamescom announcement would be nice

Isn’t that always true?
Actually no… I think the community expectation has always been about the same, but on our end, we actually are close.
Sure, but my point is that a year ago you were still a year away from being as close as you are now to releasing the Kickstarter.
Basically, the statement would be true whenever it was made. I was poking fun.
I’ll just leave it there. /snickers
And the content they haven’t seen yet… Ooh the wonderful things yet to be revealed… 
Such as the game, for example. That’d be nice of you to reveal. Soon™.