I got it a few years back, and played quite a bit now that’s it’s feature-complete.
Liked it, but it won’t be to everyone’s taste.
Combat is violent, often brief and unforgiving, though I find it interesting. I’m not very good at it, though - then again, I play at max difficulty level, and things are simply a bit too fast to me. However, I was still able to finish both campaign in about one or two afternoons, and reading reviews, it seems like that’s actually a good performance.
Maybe Zen is onto something with the need for another level of difficulty.
An extra, more didactic map/campaign may also help, so we could more rigorously train for and master the combat system. Maybe mods will fill that need at some point.
A quirk of the combat is the Leg Cannon. Basically, when you attack mid-jump, you will kick anyone nearby with a full double-anthropomorphic-rabbit-superleg kick in their face. It is actually the only way to hurt a Wolf if you don’t have weapons (and even then, I never really had success with weapons against Wolves).
So it is overpowered, will send the enemy flying and may one-shot them. It may also Newton you into a wall, breaking your head on it, and if you miss, you literally fall flat on the ground (a bad idea in front of enemies). Still, it feels like a “hidden easy option”, so I tried to limit it to situations I simply couldn’t manage otherwise.
Also it can be pretty gory. Bladed weapons will inflict nasty bleeding wounds, and the sound of broken bones on a bad hit can make the thing pretty visceral.
Half the reason why the game has anthropomorphic animals instead of humans was apparently because they they didn’t feel like working on that kind of realism on human models. (The other half was to avoid the Uncanny Valley. And frankly, 40-m-jumping rabbits are surprisingly awesome to play.)
Parkour may be an acquired taste. Being able to make 50m-long jumps is great, but sometimes the controls feel a bit clunky, and I can’t tell if it’s because I haven’t quite mastered it or if they are ill-concieved. But when it works, it really works.
And now I want to see a Mirror’s Edge remake as an Overgrowth mod.
Also, breaking your neck on the ground because you missed a simple jump is much more hilarious than it has any right to be.
All in all, full-physics combat and movement is great, I hope ambitious teams take the engine and run wild.
Story is, well, functional. It’s not bad, but not the main point of the game. It hints at interesting things and an interesting universe, through, and some maps are really beautiful. Sound design and music are pretty good.
Thelium-2 is the current mandatory mod, as far as I can tell. It’s like a campaign++: decent, more detailed story, some beautiful maps, two crossing paths, somewhat harder difficulty, somewhat longer if played entirely.
All in all, recommended but not for everyone, check videos/reviews first and if possible try it somewhere, to see if you like it.