I played that a few years ago when it came out. It’s well put together, but pretends there hasn’t been any improvement or development of games since the early 90s. Would be nice if you had a lot more creative control over building and sending missions in it.
Having something fail making it less reliable in future seems like a backwards way of going about it, too. Would rather the budget/financial penalty be the main hit, maybe ground that piece of equipment till fixes are made, and have the reliability improve instead. That way you wouldn’t feel like needing to restart the game the moment the RNG decides your rocket explodes.