they HAVE to support VR, even if the graphics have to be lowered to a ps3 level, i’ll gladly play it
Thargoids have now started showing up in the game
Spoilers if you want to encounter them yourselves.
Thargoids video
https://www.youtube.com/watch?v=slbWLXIpCv8&feature=youtu.be https://www.youtube.com/watch?v=cuRTx_Ww5lsThe atmosphere is really well done. Sound and music are good fit. Ship movement and particle effects… bravo. 
Nice
It must have been pretty shocking to people for the first time 
Since that jumping is always so sleep inducing 
I might just reconnect my Joystick and go out to that region and have a look.
The video itself feels a bit made up, but other commanders have had the same encounter.
They’ve botched the Thargoids reveal. The first recording of the event featured some random spawn NPC happily shooting his guns at the player while the entire alien abduction scene was playing out. Completely killed the mood and whatever trace of believability this thing had. Now there are reports of similar random spawn NPCs actually blowing up players because during the scripted event, the player’s ship is incapacitated and the player can do nothing but look around.
Such a little thing and yet they could not keep that in mind when designing the event.
For a second I thought the Thargoid had snagged another player ship (which would have been even more amazing) but when it immediately opened fire I couldn’t help but sigh. It definitely highlights a problem with NPC ships. I mean the Thargoids are technically ripping you out of Witchspace at any point in your journey and you often end up 100,000Ls away from the nearest star when it happens, so the fact that a pirate just happens to be floating about is pretty unrealistic.
The Elite NPCs remind me a lot of the monster closet enemy spawn techniques in some games and it just cheapens the experience.
ED had the highest number of online players this weekend since over a year ago…
When the shine of the Thargoids wears off though? There is always another shiny pebble just around the corner to tempt us.
Decent patch incoming today, probably most notable is the addition of military internal modules for some ships.
/edit
A new ED DLC will be going into beta last week of Feb, here is what can be expected in the Multi-crew/Commanders update.
Instant crew joining! After the disgraceful ship transfer time debacle (community to have waiting for hourclocks as game element rather than instant transfer as initially announced by Frontier, …and Frontier complying), this’ll be a great way to engage in some of the game’s stronger points. Blowing up NPCs with friends. Without everyone having sit through 20 loading screens before people have finally joined up and get to even play the game.
It wouldn’t be the Elite community if the immersion brigade wasn’t whining for additional time constraints to be put in front of actually having fun in the game. Because this type of people can’t roleplay on their own. Everybody needs to do the same roleplay as them, otherwise their immersion might be harmed.
Frontier never announced instant transfer.
And Instant travel isn’t there for a good reason.
With instant travel a player killed by another one could instantly call his uber mega super ship and go kill who has dared to kill him.
They could enact revenge… if they would skim through the multiple instances and find the one where the culprit is hiding, assuming he’s still in the same POI / system 
How long is the transfer time? Is it an estimate of how long it would take for a pilot to jump through the multiple systems before joining the station?
@Burny well some people whine about their immersion being broken by having no transfer time, while others whine about their immersion being broken by not being able to instantly access all their assets across the whole galaxy. Adding a time and money cost to ship transfers is the best (aka worst) possible middle ground, as it satisfies (aka pisses off) both sites equally (ever wondered how assets are transferred in EVE Online? Believe me, a simple time and money cost is very comfortable compared to EVE’s system).
And yes, because Frontier decided that everyone should only play in a somewhat shared universe (even if they’re soloing the fuck out of the game using ‘solomode’), everyone has to play by the same rules (even if some rules piss off half of the playerbase). It wouldn’t have been a problem, if Frontier hadn’t cut proper SP mode. But they have, and we can either deal with it by engaging in productive conversations about planned features, or we can walk away and look for games that better tickles our sci-fi arcade/sim/whateverthefuckEDissupposedtobeidontreallyknownordoicare itch.
all what i’m waiting is atmo planets (simple lifeless for a start) and some explorer tools and things to discover.
but multicrew could be of use for explorers too in the future, with 3men anaconda and launchable explorer fighters dividing planet into areas and assigning each area to player to explore.
a commander sneak peak
https://forums.frontier.co.uk/attachment.php?attachmentid=114480&d=1486998302
They not only announced it, they also showed it off during Gamescom 2016.
Thankfully, multicrew seems to be a way to play with friends without having twenty loading screens shoved down everbody’s throat. Which is currently the case for some cooperative PvE and costs 3-4 people easily a combined hour of wasted lifetime. Elite is already ridiculously arcadey. But the immersion/consistency and whatnot crowd conveniently ignores that we’re talking about pretend space ships with hull life bars and speed limits.
And there’ve been (as far as I have seen so far) a good start for a reasonable discussion about it on the ED forums (then again, I currently just can’t be arsed to read a 100+ site long thread, so it’s possible it degraded afterwards).
I do agree with the people who said that instant multicrew is a good thing for gameplay (which btw wouldn’t even clash with EVE onlines philosophy, as mind transfer is something totally different from physical asset transfer - in other words it is easy to explain away the instant joining of multicrew ships in ED as people projecting their minds onto available hosts/clones in said multicrewships, so to me this option is perfect to keep both sides happy), and I also share the same concerns with the people who said initially, that the possibility of circumventing any negative status by just not getting paid sounds too much like an all-you-can-grief-buffet.
I wonder if/how they will be sharing CR earnings e.g. while doing bounty hunting.
Giving everyone half might make certain gamemodes a bit unappealing in multicrew mode while giving every player the same amount might open doors to boost a lower player.
My guess is, that the earnings will be split evenly among the crew (unless there’s already a system in place, where multiple people can do the same mission together… In that case the earnings during multicrew should be the same as that).
How are they balancing multiple crew against just using multiple ships? Can’t two Cobras wreck an Anaconda in pretty much every pvp situation with evenly skilled pilots at the moment?