They not only announced it, they also showed it off during Gamescom 2016.
Nobody has ever asked for instant travel with their ship. Ship transfer was always only to the station you're currently parked at, where you won't have gotten by magic fairy dust, but by going there. But that sure never stopped people from whining how much that'll favor "griefers". Which leads to transfer hourclocks we may watch now. Which do nothing but delay the people in their murder ships that are so feared. It's a zero sum equation then. The real issue here is the asinine decision by Frontier to "balance" between combat and other ships by means of jump range, which translates to loading screens. This kind of balance seems to be accepted by the general Elite audience as good and proper, but really means that to get anywhere in Elite, your typical MMO warrior class watches twice as many loading screens as anybody else. God knows what would happen, if they could get anywhere as quick (it's Elite: so still slowly with lots of loading screens) as anybody else. Maybe it would expose that exploration mechanics in Elite currently are laughable, as suddenly exploration ships would have no purpose anymore, being currently distinguished from all other ships by having to watch less loading screens and... nothing else.
Thankfully, multicrew seems to be a way to play with friends without having twenty loading screens shoved down everbody's throat. Which is currently the case for some cooperative PvE and costs 3-4 people easily a combined hour of wasted lifetime. Elite is already ridiculously arcadey. But the immersion/consistency and whatnot crowd conveniently ignores that we're talking about pretend space ships with hull life bars and speed limits.