This Developer Discussion thread has been created for the purposes of collating all the great fan art the community would like to share with the development team, as well as with each other.
What this thread is:
A place for community members to share their art/designs with the
development team, as well as with each other.
A place to discuss the submissions and give constructive feedback
A place where community artists can use their skills to express
aesthetic desires for our project, potentially inspiring the art team
to explore previously uncharted avenues of design.
A place where skill level of the artist is not judged or a
prerequisite for sharing his/her ideas.
What this thread is not:
A formal contributions system for art inclusion (models & textures)
into our project.
A forum to lobby for specific design consideration/elements (there
will be a separate discussion thread for this).
A place to impose design restrictions based on opinion or
known/perceived technical limitations of game engines in general.
(this is not the place to discuss tri-counts or feasibility of designs, etc)
This thread is intended to be a place for artists to gather and share ideas with minimal design constraints and boundary conditions. A place to foster creativity and expose the development team and the community at large to the many innovative design ideas this community has proven to be capable of.
Here is a link to our Faction Guidelines
Those wishing to show their art do not have to adhere to these guidelines, but of course are free to do so if they have a faction specific design they want to share.
Art submissions to this thread are not limited to spaceships. Anything goes really, anything you can envision existing within the Infinity Universe (reference this blog for our general aesthetic vision). From ships to stations, planetary scenes to cityscapes, faction character realizations to non-intelligent alien life. Show us how you envision the Infinity Universe coming alive.
Note: fan art submissions to this thread should be in the form of sketches & drawings, and even modeling screenshots with the intentions of collaborative paint-overs etc.
For now, lets stick to fan art/concept art only, and leave out any musical compositions/scores or writing submissions, there may be separate discussion threads for those down the road.
Turn the “cockpit module” around in the 4.5th Concept and only have one wing … might be an idea.
In my opinion it’s too symmetric. The tank thingy on the side is for me the most distinctive feature and at a optimal position.
As is yours. ‘Bad’ meaning though the overall shape is interesting, I don’t think it works aesthetically with current proportions, Individually I like the industrial parts but not the way the mesh and segment in a few areas. Also I’ve seen his second pass on this concept and it is imo 100% better and feels much more cohesive ; hope he posts shots of it here soon.
As Andre said, the overal shape was interesting but I just didn’t like most of it. The small craft idea started off as a 30-45min Paint Tool Sai test (fantastic line drawing tools), which was still based on an idea I’m still working on.
This was was given a pass in photoshop which you can see a few posts above ^^^
Instead of rendering out these concepts I kept them as linedrawings with simple shading.
And a variation.
I like where its going, maybe a bit too x-wingy. Still have some issues. Mainly the part behind the cockpit and the engine pods. Next I’ll probably make simple 3d mockups and play with the shape some more. Hopefully after one too many paintovers we’ll end up with a nice small craft.
I’ve also got some larger ships based on my original idea but those will have to wait for a later post.