You know what game doesn’t exist? Infinity battlescape because the devs decided to waste a year on what they wanted instead of what the millions of gamers wanted in a game and pay tens of millions for. You know what’s in the games that are destroying you right now? space legs and the other things I listed but keep doing what you are doing I want it to die and at the rate you and keith are going you will both make it happen.
Oh boy. Stop for a sec and re-read what you are writing.
0 players go and look at the steam charts.
damn, we could have made billions?
If you take all the space games made in the last ten years and put them all together and ad them all up gamers have spent more than a billion dollars total. You could have made a chunk of that in the form of millions if you all put the same features in your game that they are all paying for and all the features and gameplay options those games have but you wont put the necessary features and polish in your game that all those other games who are extremely successful have. Your superiors think they know everything and are ignoring the tried and true formula that all those other games are following to milk millions from their players via certain key retention features like space legs and the other things I listed. Because your game lacks what millions of people want you will be stuck at zero I am trying to make you all see that but the lead devs have their head in the sand and all it would take to have many many players would be a few changes to the roadmap I listed a year ago.
The features you listed don’t solve any retention issues, and are unrelated to gameplay. So its pretty clear why we didn’t take the advice. Your idea’s arent any different from things we’d already like to do but lack the budget for.
The way you’re arguing isn’t going to convince anyone either, and it’s clear you’ve stepped accross the line with your remarks if you’d ever hoped to be taken seriously.
Since you now hope the project fails… there isn’t much more I’d be willing to say.
The echo chamber at inovae is the #1 problem and I do hope it fails because you all were warned and did not listen if you don’t implement the features that every other space game has you will fail miserably like what you are witnessing right before your eyes. It is really funny actually and you all deserve it for ignoring the warning signs. No one will play your game and you will be stuck at zero players forever because your game is boring and unpolished, looks like a desert and you can’t exit your ship. You all know it and 0 players in a multiplayer game is a complete failure but keep it up keep road maping all the wrong things keep ignoring constructive criticism there won’t be an inovae for long but don’t take my word for it take the facts of having 0 players for almost 6 months, run it into the ground you all deserve it.
That’s kinda lazy, that’s a lame excuse to me. It’s not like you are digging a ditch. It would only enhance the game don’t you think? Sounds like a cop out to me. You’re the developer. You’re supposed to put some work and effort into it, especially if you expect people to pay for it.
Man, there are games out there that are just bugged to hell, drowning in pay to win nonsense, community mismanagement/abuse, that are completely broken piles of shit that waste already limited potential away in obscurity because the devs never get the most basic shit together. But somehow you find yourself here pretending you have all the answers and that a game project you have no real interest in deserves to fail for not listening to your poorly thought out 8 bullet point list of nonsense.
if you think flavien is going to go to hawaii and sip coconuts instead of adding volumetric clouds how can you expect to have the mental capacity to formulate 8 bullet point solutions to fix everything
This is hilarious. you all get up on your high horses and and talk down to the very people paying for your empty game and retort with " well that wont work! " when the devs have not even tried it to see if it will work… Lets talk about mental capacity. Since april of 2019 the devs have taken the approach of " we will road map what “WE” think will sell the game lets see what they did hmm. implement auto aim and dumb down the learning curve = ZERO PLAYERS. That didn’t work so they moved on to tweaking the Newtonian flight model to make it an arcade pos hmm lets see = ZERO PLAYERS. That didn’t work so they moved on to tweaking the UI = ZERO PLAYERS. After that they moved on to AMS anti missile system lasers hmm lets see = ZERO PLAYERS. and then you know what they did after that? they doubled down on a road map of the same, what do you think the results will be?. The definition of crazy is trying the same thing over and over again and expecting different results. Same thing in this instance means the same horrible roadmap that got this game nowhere. Looks like Inovae and all the devs have 0 mental capacity in addition to 0 player base. You are awesome matt, you were the first to call inovae on their bs by pointing out auto aim will ruin this game and you were right and this game is one of the best in the world and has a smooth netcode and lots of potential but the devs are taking it off a cliff and you know that. The other thing I will add is space games are all about the PLANET TECH. The planets… when this game had trees and when some modders streamed it with an activated oceans it was the best and it is what started the hype train they had anywhere from 300-500 thousand views on youtube. All that went away because they stopped updating the PLANETS. That is what keeps players retained not all this other nonsense. I wanted this game to succeed but the devs are hell bent on destroying it by going in the wrong direction. You will all never know if my suggestions will work or not because you wont try them even though it worked with the trailer in 2015 that had an ocean in it or all the videos on youtube with trees and planet props. you all can’t get above 100k views on youtube because your planets are not updated and that is what gamers will stay for and pay for but you all will never know with your heads in the sand. Don’t knock it until you try it……….
That is a lie you keith and hutch all have youtube accounts and always comment and reply in the comment section to feedback so that was a bald faced lie you are all so very afraid of the truth it makes me laugh really hard. I can smell your fear.
Trying to remember timeline of the project…
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Truth hurts doesn’t it, noob dev.
Truth often hurts yes. As do insults.
Grow a pair.
Will do.
I think you’ve said your piece, and at this point it would be best to stop.
We’ve heard what you’ve said.
Thank-you for the feedback.
You are welcome your excellency, GOD BLESS INOVAE THE BEST STUDIO ON THE PLANET. HEIL KEITHLER!
Banned for freedom of speech and exposing the truth.
You have points @SentinelGundam (when one shuffles through the shit), think the main thing to consider is that they just don’t have resources to make stuff like volumetric clouds. I have no idea what the updates since the EA release have been adding as I haven’t been playing. The reason I’m not playing is not the graphics, it’s the repetitive, unfun and shallow gameplay with no retention mechanics and unpolulated servers. Sure there is some truth that pretty graphics would bring in more people as a wow factor and tbh I think that’s exactly how it went for the EA release, a lot of people bought the game, yet none are still playing it, the reason they are not playing is the gameplay, not the graphics. You have some good points, the updates that were produced added stuff that did not benefit the game as much as other material would, but you need to formulate your posts a bit more carefully and thoughtfully.
I would ban you for abuse for a day or two, make you think, not for sharing your ideas.
