Will a $300k-$400k Battlescape be fun?

Looks kinda fun already, but obviously needs some objectives/resources/ship load-outs before you could say it’s a ‘game’. After that is all a bonus to me.

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Will a $300k-$400k Battlescape be fun?
Yes!
They are not raising that huge amount to sell crap. EVERY outcome of the KS shall guarantee a highly polished game! That’s why the values are that high.

INovae guys are too realistic for kickstarter. That means, they are no politicians… they actually calculated/estimated in a way which enables them to keep their promises.

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Get more promotion for the kickstarter like we saw on reddit and the outcome maybe more than 400k so let’s get out there spreading the good word :wink:

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But only at $600k will it look like in this concept:

It is already close to that:

Just lacks steam and volumetric clouds. I doubt we will see people, unless I-Novae are willing to have classic 2D sprites running around.

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We’re allowed to dream right? :yum:

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Oh, there’s going to be a lot of variety in environments on planets even in the base goal. It’s just going to rely a bit less on the visual wow factor.

Wind is already in, but doing tornados, volcanos that eject rocks, lightning in gas giants ( that could randomly hit your ship ), or even better: a periodic stellar flare that would damage any ship not in the night side of the planets closest to the star. Those are a few ideas that we’re playing with. Not guaranteeing anything ofc, but yeah, as you can see there’s potential.

I’ve seen many people play for 20-30 hours in the proto so far, simply flying around and exploring. Doing nothing at all. This is a bit crazy to me, but I think I’m too biaised. I’ve been flying seamlessly in the our engine for ages so I can’t get excited by the discovery phase anymore :smile:

And that’s with 2 planets ( err, moons ). The final solar system will have dozens.

Personally I think if you’re not much into combat, you can easily play 30-50 hours just exploring and being a tourist, watching great landscapes, or hunting for easter eggs.

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What I meant is that for players who will go into I:B with no previous experience of what a real atmosphere with clouds is like, a planet with absolutely clear skies will be hard to fathom, to grasp in terms of scale, other than the speedo and altimeter. They will clearly be in orbit at one point, and then that sphere shaped landscape keeps getting closer and flatter as they travel thru clear air/space, till they touch down. It’s like speeding thru Bonneville Salt Flats. The sense of speed tightly depends on the perceived detail of landscape. For this same reason, games often increase the field of view when they want to help the sense of speed (e.g. in GTA 5 when you near top speeds).


That’s my private worry. As soon as we have atmospheric cues of speed and distance, like the ones you mentioned and others like reentry plasma, Mach vapor cones, and even simplistic variety of clouds (misty low altitude, thicker medium altitude, and wispy flat banks at high altitude, etc) then the scales are intuitive, and really palpable if done right.

I can relate to those crazy players just flying around. I used to do that in my fav WWII air combat sim. Just hug the ground and surf the clouds at max throttle.
I really can’t wait to play and explore what you guys will make :slight_smile: Thanks again. This game needed to happen for such a long time now.

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Why does this in the kickstarter’s highlights:
● Seamless interplanetary warfare across a procedurally generated, true to scale solar system
Not contain:
● Dozens of planets and moons to explore and fight over

Or even in the descriptive tagline right at the top? Or in What Is Battlescape? Or anywhere on the kickstarter!? :slight_smile:

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Maybe you need a fourth “non-combatant” team in the game?

They could go and do their space tourism thing, maybe get some achievements for finding easter eggs, but not show up as hostile on any of the other corps friend or foe systems. As soon as they assisted a corp economically they would become aligned with that corp and if they attacked other ships they could be marked as a pirate and show up as hostile to everyone.

Not a particularly serious suggestion (scope creep!), but would be sort of cool.

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I shall name them the “Bentusi”

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This is typically called “spectator”, and usually is just a free piloted camera. Might be fun to give people camera drones to fly around or something.

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Honestly, I’d say no.

The improved weather and such I think will add a ton to the game, which is at 600k.

But that doesn’t mean you should give up hope on funding if it doesn’t reach a higher point. It just means they’ll need to raise more funding after Kickstarter ends.

I can easily see this reaching $1.5 million sometime in 2016 so long as they get a good system to increase funding through the website in place once Kickstarter ends, and if they improve their ability to market.

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:smile:

10 characters, right ?

Good idea. Some sort of war correspondent. Perhaps for a corporation that is instigating the war for profits.
Perhaps those drones can be part of a corporation that already has news and entertainment as its main business? :stuck_out_tongue:

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Oh… Replays would have been a really cool stretch goal.

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It would actually give me something to post to my YouTube channel…

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My faith in the MMO eventually coming out has never been higher.

I think this thing has the potential to be a wild success. I want to play it as a seemless space sim, so having actual combat is effing amazing.

I’m going to call them “worlds” that takes care of both satellites and plants. :stuck_out_tongue:

Trees are worlds. Got it. And those things we get TV from as well.

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