I've been idly following the project since 2010 (-ish). Probably, was the last person trying out lonely runs in ICP, and do remember JB47394's Warp Prototype - I've managed to catch up with the one player still online that time (it was JB47394 ^^).
As for space sims in general, few of them (like Elite 2 and 3, Homeplanet, Babylon 5: IFH) made me allergic to most of them lacking Newtonian model. It's not about realism - just enjoing the sensations of frictionless movement and hate being deprived of those. So, I'm playing Space Engineers, waiting for Rodina updates and eagerly waiting for the alpha-testing next year.