Another week another update. Unfortunately this last week I (Keith) ended up falling quite ill for nearly the entire week which has delayed our patch and the work on completing the new launcher. I rarely get sick but when I do it usually takes me out pretty good. Fortunately I’m about 90% recovered now and I expect within another day or 2 I’ll be completely back to normal so we can finish up this patch.
Concept for a land based defensive cannon
While I was writhing in agony Flavien was busy finishing up the integration of the new space station mockups. So far we’re quite pleased with the result and once we move onto building the shippable space station assets we think they’re going to be absolutely stunning.
Filling in the details of the interceptor cockpit
Speaking of shippable assets we mentioned last week that we had started work on finalizing the cockpits. Currently the focus is on the interceptor and the corvette, with that effort being split between Dan and Jan, while Kristian is still finishing up some work on the land base mockups. We’re trying to strike a balance in our art style between 70’s/80’s sci-fi industrial and the advanced technology a civilization would have far into the future. Pilots will have an advanced augmented reality (AR) HUD built into their helmets capable of displaying mission critical information however cockpits will retain many retro switches, buttons, gauges, and levers for redundancy in case of system failure.
The work in progress corvette cockpit
Once we complete the geometry pass and are able to start work on textures/materials these images will really start to come alive. We’re going to continue the well-used, rusted look of our Star Fold Confederacy ships as was shown with the Hellion in our Kickstarter video. We want our ships to have character!