Please note that rule 7 has been introduced for the first time this game
- The GM will never directly lie.
- Violating any rule is punishable by death.
- During the night phase no one may post in the forum thread. However, private messaging between players is allowed at any time of the day or night.
- Dead players must never contact other players about the game. They may post one single message to roleplay their death, but this must not contain any important information about the game.
PM Communications between the GM and the player are secret. Do not screenshot or directly quote PMs from the GM to other players.
- Days will last 48 hours, nights will last 24 hours. Inactive players will be killed mercilessly.
- Votes and day role actions should be bolded.
- Editing of posts is not allowed
Now Departing Panic Station
A snow storm was sweeping into town just as the train pulled into the station, thanks to the weather the train was already late and this was the first stop. The crew reluctantly jumped off the train and ran through the snow and wind to move the passengers luggage. The chief conductor ran into the waiting room and slammed the door shut behind him, he glanced around at the crowd of suspicious looking individuals warming themselves in front of the fire. He glanced down at the passenger list:
LucasFINTied to rails at Redwater, day 2
KreydisHanged and burned alive, day 4
cybercriticFroze to death, night 5
ArkenbrienBurned alive, night 4
SkyentistHalf devoured, then thrown out of the window, night 3
OvogThrown off Stonesmile, day 1
King_CosmosPoisoned, night 3
NobleBrutusCrushed by train, night 6
LyskTreviseTorn apart by beasts, night 1
“Ladies and gentlemen, I apologise for the delay. If you’d like to make your way to the train and find you cabins we will depart as soon as the luggage is loaded”. With some muttering about the level of service and the dreadful weather the passengers reluctantly left the waiting room and dashed across the platform to board the train.
The chief conductor ran after the passengers and began handing out a map of the route the train would be taking across the continent:
With thanks to LucasFIN for the amazing map.
Welcome to the transcontinental express train Flying Diablos. The passengers and crew will be together for almost a week as we make our way to our destination, we hope you have a pleasant trip
Night 0 - Flavien Thrown Overboard
Day 1 - Ovog joins Flavien
Night 1 - LyskTrevise misses breakfast
Day 2 - LucasFIN stays at Redwater
Night 2 - Mysterious warriors fights off wolves
Day 3 - Tied vote, no one dies
Night 3 - Skyentist disembarks. King_Cosmos poisoned.
Night 4 - Arkenbrien burned alive
Day 4 - Kreydis hanged and burned
Night 5 - cybercritic freezes to death
Day 5 - Deliberate no lynch
Day 6 - Deliberate no lynch
Night 6 - NobleBrutus crushed by train
Some players will be assigned special roles this game
There is a special mechanic in this game, each night the train will travel to a station along the line. During the day the passengers and crew must vote on whether to travel to the next unvisited station on the line or to return to some previous destination. Different destinations will have different effects on the game, which will be in effect for the entire of the next day.
Additionally, players all have an inventory of items. At any time during the day a player may reveal an item from theit inventory (the GM will confirm that they truly possess this item). Players can freely trade items during the day or night, publicly or privately (simply tell the GM you are trading the item).