Stations orbiting the planets

#6

If they do orbits, they should be calculated as analytically as possible first, which would mean simplifying them, unless they have really good processing power to update all of those coordinates. Orbital errors also accumulate really fast.

Maybe you could do a system where you have an approximation to the n body problem where you calculate something’s trajectory based only on the dominant gravitational field. Or, if you had a binary star system you’d just do an elliptical orbit around the center of mass of the binary star system. That would be computationally cheap, since you’d literally just update the 3d coordinates as a function of time.

The only thing that this leaves out is things like lagrange points and transfer orbits.

#7

Enstead of rotating planets, that may be difficult to modelise, and with no orbiting effects… It should be possible to make the sun circling around planetar system. Planets dont move, yes, but the sun light could move, simulating the day. Then shadows could change acording to the time, and the stations on the ground would be some time with day light, and some time with dark night. This may not be difficult to implement, is it ?

#8

That would be a fair way to pretend there was a day and night cycle for only one planet, but it won’t be a good idea for a whole solar system, where the sun needs to be in the middle or there’s no point!

A realistic day/night cycle is a bit redundant anyway, since it would take too long to actually notice any change.

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#9

And realistic fluffy white (and other colored) layered volumetric clouds.

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#10

You wrote:《《That would be a fair way to pretend there was a day and night cycle for only one planet, but it won’t be a good idea for a whole solar system, where the sun needs to be in the middle or there’s no point!》》

Yes, but on our game : there is only one main geant planet. The other ones are satellits of the geant. So why not for the sun to cycle around the geant ebstead of geant to cycle around the sun ?

#11

This won’t be the case in the final Version.

See latest update:

I think the devs hinted that they may try to have the position of planets and moons of the System change between matches. This would provide some difference, where some parts of a planet may be shrouded in darkness from one match to another.

I don’t really see why day/night cycles are that important given the play time, I can see some merit in it when we talk about multi day real time rounds. Are you also proposing accelerated time, as to experience the day/night cycle unrealistically often?

#12

Why not ? But not too much accelerated (like minecraft)…
no more sunrise in this game ?

#13

You can achieve an awesome sunrise already by simply flying round a planet from the dark side to the sunlit side :grinning: No need for rotation!

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#14

Yeah tt’s very easy to implement technically, although it’d be a cheap trick. Players would definitely notice something is off.

#15

You may be right. But dont forget that mankind needed thousand years to verify that the earth spins around the sun and not the opposite. This “cheap trick” does’nt prevent to change the position of the planets from time to time.

#16

The idea won’t make any sense at all once the planets are distributed around their standard orbits. You’re talking about a sun that would have to orbit around outside of Saturn’s orbit, among other problems (every single planet has the exact same day/night cycle?).

The “cheap trick” does not work in any imaginable way.

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#17

You are right. My proposition is suitable only with a single geant planet and its satellits.

Do you confirm that the final system will count several planets orbiting one sun ? Distance between planets will be much more important than it is now…

#18

The system will comprise of stationary planets, but they will be in positions dictated by a logical orbit.

#19

Go big or go home. Epicycles!

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#20

Geocentr

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#21

Is it really a problem to have the same day duration on each planet ? The duration could be chosen acording to the battle average duration. This may offer some fun…

#22

For example concerning the earth it would not be shocking to observe a lunar day equal to 24 hours. This would be the case if the moon could be in geostationary orbit.

#23

Now that the game will take place in “battlescape’s” instead of the entire solar system it’s possible we could fake it and have the sun rotate around the planet :stuck_out_tongue:. Of course the moons wouldn’t be moving but the effect would appear almost realistic.

#24

Do you mean that these battlescapes will be on separate instances, i.e. it won’t be possible to fly from a battlescape to the other?

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#25

No they are on a single instance however they are semi-continuous. In other words all of the bases etc only spawn for a single battlescape at a time as you incrementally fight across a single solar system. The solar system itself will actually be seamless, and you can in fact fly around the whole thing, however a single match will only occur in a specific part of the solar system.

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Summary of gameplay in a minimum KS environment