The solar system will still be seamless, it’s just that all of the bases and factories will be restricted to a more confined volume for any given battlescape. The idea behind this is planets and moons are still a hell of a lot of space and this will increase the likelihood that players will interact with each other. For example, the current game actually takes place around a single gas giant planet and its moons. It just so happens the moons are the size of regular planets however it gives the illusion of being an entire solar system because it’s difficult for people to comprehend just how big a real solar system actually is.
Yes exactly, except there will be both multiple objectives and multiple bases within a single “match/battlescape”.
Everything will still be fully interact-able. In fact you are playing within a single “battlescape” in the game right now as-is. It’s just a poorly constructed battlescape as we more or less put things in random places for the purpose of testing.
The entire solar system will still be seamlessly explorable. The other battlescapes will simply be hidden to incentivize players to refrain from doing that. We’ll be providing a single player sandbox mode for those who want to explore.
I’ve provided a longer explanation for all of you here.