Hey Flavien, seeing you wear glasses, any problem using OR? Also you mentioned getting Valkyrie - how was that in VR?
So, did anyone else pre-order an Oculus Rift?
Itās a bit tight with glasses, but itās okay, you get used to it and it doesnāt hurt.
As for Eve: Valkyrie, I must say that game looks amazing in VR ( which is pretty funny because it looks pretty average on your screen due to low-res textures/geometry ). It runs really smoothly too despite me being under the minimum specs ( Radeon 7970 ) and I didnāt feel any motion sickness in the hour I played, but I might be a particular case since Iām used to playing 360° in space, hehe. The āmapsā are pretty small and repetitive, theyāre made of ships/structures, wreckage and asteroids with pretty planet backgrounds and nebulae, but it doesnāt feel like thereās much content. Solo seems very limited to tutorial missions ( which are nice but very short ), some free flight and surviving NPC waves. Not exactly very deep. The meat is in the multiplayer; I tried team deathmatch and had a blast, with some good action and fancy special effects. It looked a bit repetitive though, so Iām not sure the game is worth $60 on its own. Immersion in VR is impressive, one of the best and most comfortable experiences Iāve had.
Flavien, has your experience with VR led you to reconsider itās importance for Battlescape? The reviews I am seeing from VR in Elite are ecstatic, people will not go back to Elite without VR.
If this implementation is already blowing people away, then I can imagine VR becoming a major gaming demand in the next year. In that case, VR may shift from a ānice to haveā for battlescape to something approaching a requirement.
Have you and the team discussed this?
The reason we arenāt implementing VR right now isnāt because we donāt like it or donāt believe in it, but because we lack resources and have to make hard choices. Therefore no, this isnāt changing our stance on VR.
How long would it take to implement OpenVr into Battlescape in your estimation?
Is time/to few programmers or money the limiting factor? Because I am pretty sure this community could get reddit/r/oculus and reddit/r/vive to pledge at least 10k additional dollar towards a basic OpenVr integration stretchgoal. I would at least put another 50$ on top of my current pledge.
You mentioned some time ago that real vr support needs custom user interfaces, but I saw a lot of games that just displayed the ingame menus on a flat plane fixed to the cockpit location for example, is this very complicated to do?
Anyway, battlescape is an awesome game even in this early state, I am sure it will do really well without vr, its just that I want both haha.
I understood the original reason why not, I was wondering if the experience would lead to reprioritization. However, you sound like the answer is no and I completely respect that.
Better to have solid priorities than be constantly changing, IMO.
I backed FOVE on kickstarter, so I canāt really say I have anything physical yet, but they seem to be staying the course pretty well. Anyway, if there is no support in-game for VR, is it still possible to play with a headset? I imagine even if the game does not support it, there are probably some third party applications that could, and with the āleakedā specs for the GTX 1080Ti, I feel pretty confident that having one of those would obliterate any issues with rendering enough frames.
Basically, if you have a machine that can just brute force integration through third party software, is there any reason for VR to not be viable?
Everyone needs to realize that with any 3D set of Glases: like Oculus Rift: You must have the bandwidth and the Horse power for min of 65-70 fps (frames per second)! If not, youād better be a Fighter Jet Pilot with a stomach of STEEL. I would like to pickup the Oculus, or maybe one of the newer (smaller) glasses that are popping up, but due to my Inner Earā¦well, lets just say I am hopefulā¦(?)