Well, honestly i don’t think it’s a scam, it’s just a badly run project with an undefined scope that lead to continuous feature creep for the sake of immersion, which was a staple of what chris roberts was going for.
let’s take limit theory for example, an ambitious project by a fellow infinity fan, he also started a kickstater for a game back in 2012 and promised delivery in 2014 fast forward six years later and the project is cancelled. as far as i know, no one has accused Josh of being a scam even though he didn’t deliver on what he promised, he had a playable prototype a few years ago but that was pretty much it. taking what josh said, that he’s spent the money he got trying to make the game, and even put in some of his own, if you take the money that one man project raised and multiply it by 450 people it’d come up to around 84 million dollars, that gives you a rough estimate of how much the salaries would cost over the past 6 years.
I haven’t backed star citizen, heck i haven’t even backed infinity and i’ve been keeping tabs on it since 2008, I was super excited when i saw the tech demo in 2010 and i couldn’t wait to see a game with that feature come to reality, it’s been 8 years since then and we’re just now getting towards a beta, I still don’t have a decent enough device to run infinity on, but when i do get one i’m sure to buy myself a copy.
As far as Star citizen goes, if you’ve invested in it, you’ve already taken the risk, personally i haven’t invested anything in it, because even if i did it’d cost me about thousand dollars to get a device capable of running it, so, i’m waiting for the release of squadron 42 and the its reviews, after that I’ll consider supporting star citizen, but currently i wouldn’t advise anyone putting anything more than the basic 45 dollars if they’re so keen on trying the game, even then that’s 2 large pizzas worth, i’d much rather prefer 2 large pizzas to a barely working alpha.