Hmm, the search tool in this new forum makes it difficult to make sure, but searching for "star citizen" brings nothing besides this topic.
This is both good and bad.
Its great because 30 million worth of content is a lot(I'll just list the stretch goals):
- Fully 3d boarding and planetary FPS? Check (with zero gravity simulation and EVA combat)
- Single player campaign with boarding and massive battles? Check
- Mod tools? Check
- Arena mode? Check
- Space station management? Check
- Enhanced capital ship control? Check. ("Lead a damage control team to fight fires and repair key systems during battle, control internal bulkheads to slow boarders and man a number of consoles")
Its bad, obviously, because when it launches people will be flying around in those big ships with life insurance, while Im stuck with that newbie ship that Ill probably ditch after a week playing.
But in reality my biggest fear isn't the game becoming pay2win. My fear is the team not being able to get half of those features ready in a short enough time, or making all of those things work properly together as a cohesive game. Or basically the game not ending up being fun because it has all of these parts that break each other.