I'm not sure that project is in the realm of saving. The demo they offered for GC17 was...atrocious. That's what they had to show, after six years and how many different studios working on the game now?
Honestly, other than selling the IP off to a more competent company, any more money funneled into the project is likely to result in either money wasted on project that won't exist, or one that will be woefully lacking compared to what was even advertised in the original Kickstarter.
I mean, have they even managed to hit their original intent for the game? I don't remember at this point what the original KS promises were, but I suspect the answer is no, even if you don't include all the stretch goals added during the KS.
While I understand that the version of CryEngine they're using is highly modified, the fact they cannot even create a single, bugless, 100% scripted multiplayer mission in CryEngine after...six?...years is testament to the size of their failures. There are indie games that offer spaceship piloting and crew served roles that function far better than their demo did.
Derek Smart, while probably going about it the wrong way, is doing the right thing in trying to get people to stop funneling money into the SC project. How much more are we willing to see disappear into the black hole known as Star Citizen without any real progress to show for it?