Roberts Space Industries - Star Citizen

The problem I see with people’s opinions of DS statements is they cannot divorce the fact he’s an insufferable prick from the fact much of what he says is valid.

Just because the orator is nauseating doesn’t invalidate what they have to say. What they have to say should be judged by the merits of the statements, and DS’s commentary is looking more and more correct as time passes.

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Indeed. I’m more likely to value the technical opinion of someone who has been in the industry for 30-ish years no matter how much of an insufferable prick they are over an entitled manbaby that blew all their savings on barely-existent in-game items who need the game to succeed to justify their spending

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Speaking of DS, he just posted his comments on the Gamescom presentation. Some of it is pretty funny:

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Smart has this talent to find what is not seen.
But as a game creator …well… I played his BC3000ad some 20 years ago and man was it like piloting stones.
One would thought he will innovate eventually but nope its still same :slight_smile:
But he does have some valid points.

I do have a access to it with a ship but i never really paid for it. (Got it from AMD coupon that came with the graphics card few years back.) Nor did i ever installed the client. So i can only judge from vids and yeah some seem good other not so.
But overall, i am hopeful.
But if they fail in some way i really have no stakes. But damn would i love to play it or something like it.
ED just isnt what i wanted. And after several years i am convinced the FD does not have what it takes, to ever make it so.
SC does have potential. Just like Infinity. We will see.

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I am also hopeful it turns out to be exactly what CR hopes it will be.
That being said, the reddit forums look more and more like a textbook-quality example of Stockholm syndrome. No matter how you look at it, the number of broken promises, missed deadlines, and poor quality of 100% scripted demos are not things a community should be so painfully digging excuses out for.

Yeah both sides are overreacting.

If anything they should take example from Inovae community.
It was like this back on old forums and it is showing its fingers now also.
It is this almost open source mentality, the willingness to help.
… not that we don’t have our biases. We all can be stubborn.

Why does not Derek offer help instead of how he wastes energy in what he does.
Everyone got the point they messed up. Now how about fixing it?
But i think there is way too much bad blood for that to happen.

Enthusiasts …well…* sigh * …looks like most of them are just bunch of teen kids that just want to be part of something. Coupled with… i would not call it a stockholm syndrome…more like addiction.
Addicted people will rather find excuse for their issue. Then to face the fact, there is a problem and dealing with it.
Especially when there is time and money spent.
When you criticise the game they will subconsciously be reminded what they realize themselves. That they spent time and resources on something that might be for nothing. And since we are mortal, they feel like they wasted small part of their life. And that is hard to swallow. Especially for those that spent high amounts.

I’m not sure that project is in the realm of saving. The demo they offered for GC17 was…atrocious. That’s what they had to show, after six years and how many different studios working on the game now?

Honestly, other than selling the IP off to a more competent company, any more money funneled into the project is likely to result in either money wasted on project that won’t exist, or one that will be woefully lacking compared to what was even advertised in the original Kickstarter.

I mean, have they even managed to hit their original intent for the game? I don’t remember at this point what the original KS promises were, but I suspect the answer is no, even if you don’t include all the stretch goals added during the KS.

While I understand that the version of CryEngine they’re using is highly modified, the fact they cannot even create a single, bugless, 100% scripted multiplayer mission in CryEngine after…six?..years is testament to the size of their failures. There are indie games that offer spaceship piloting and crew served roles that function far better than their demo did.

Derek Smart, while probably going about it the wrong way, is doing the right thing in trying to get people to stop funneling money into the SC project. How much more are we willing to see disappear into the black hole known as Star Citizen without any real progress to show for it?

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IMO, they are way to busy developing useless stuff like FOIP, rather than focusing on actually making a game. Who cares if my avatar doesn’t match my face? This isn’t OASIS, folks. And Robert isn’t an eccentric multi-billionaire for that matter as well.

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Right. Besides why congest the network with something so unnecessary ? After the release, sure why not.
But not now. And the facetracking boy oh boy. I get that they want to give people the taste of head tracking, But if you ever tried it you just know it is way too unreliable for proper use. Plus you cant turn your head way too much otherwise the tracker will loose sight of your face. IR trackers or accelerometers are way more reliable and precise.

I guess the reason for these unnecessary features could be that they don’t want to loose some skilled people for the future, but currently don’t have anything important for them to work on.
And this might be the result of those folk being busy somehow.

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I’m not defending RSI here, but I seriously doubt the side projects like FOIP actually detract from the main work on the engine.
They will be entirely separate teams, probably separate studios, and adding the resource spent on FOIP to the main engine work wouldn’t actually improve things.
Tricky engineering problems are best solved by very small teams and it takes time. You can’t just add more people/spend more money and make it go faster. - I think this has been the root of RSI’s issues: too much money, poorly managed.

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FOIP is made by another company.

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So, just another waste of money then

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Eventually Chris Roberts won’t even show up for presentations; FOIP will be used instead while he’s off vacationing somewhere - courtesy of rabid fans living in denial. Actually Chris’s absenteeism might be a good thing - they may actually get something done.

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3.0 was released a week ago to Evocati players! :smiley:

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Get a refund Now.

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I know it’s under NDA, but any word on when we might get a proper review on the current build quality?

The only article I read so far said 3.0 would be considered “Feature complete”, although I don’t know how they came to that conclusion given how many features have yet to be implemented.

You can find a plenty of videos on youtube from Evocati members like BoredGamer. As soon as I get in I’ll report back here :wink:

“Feature complete” means that all the features they planned to put into 3.0 are in there. It’s all on this page https://robertsspaceindustries.com/schedule-report with also future plans for 3.1.0 and 3.2.0

‘This content and feature patch full of content and features we arbitrarily decided to add will have all the content and features we arbitrarily decided to add into it, in it.’

Riiight.

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Oh boy, another excuse to link a halfway relevant xkcd! :smiley:

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Bit of a shout out from Derek Smart:

This isn’t something you just tack on several years down the road. Don’t take my word for it, read some of these legacy articles (1, 2) if you think that a “multiplayer game” is the same as a “massively multiplayer game”. Heck, go ask the guys working on Dual Universe or Battlespace Infinity if they left the massive multiplayer part for last.

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