[quote=“Runiat, post:77, topic:136”]
I guess you must’ve missed it the first time I posted it:[/quote]
And for the second time, I wanted to see multiple barrels on one gun, not multiple guns on one platform. Because if we went with multiple guns on one platform, we call that a ship.
[quote=“Runiat, post:77, topic:136”]
And as we all know, spinning really fast will make you shine more.[/quote]
I hope it was obvious that my point was that cooling will still occur in space from radiation and the advantage for a spinning rotary design for probably the 600th time now, has nothing to do with cooling. Please go back and reread my posts.
[quote=“Runiat, post:77, topic:136”]
It works for non-rotating setups, too, and they have the added advantage that there might be several loading mechanisms so that those wouldn’t overheat either.[/quote]
First of all, multiple loading mechanisms will increase the weight of the overall craft. Why do that when you can have only one loading mechanism. And, as far as I know, loading mechanisms won’t overheat before the barrel does, so it’s a moot point.
And again, I asked for multiple barrels on one gun that isn’t rotary. Not multiple guns on one platform. As far as I know about the ZPU, the only thing they share might be ammunition storage. But each gun has it’s own trigger mechanism, loading mechanism, and barrel, which are the only three things you need to have a gun. IE, that’s 4 guns, not one gun with 4 barrels. If you want to argue whether we need more guns on one platform, then we can start talking about how many weapon mounts we can fit on a Hornet, which is fine, but a completely different subject.
[quote=“Runiat, post:77, topic:136”]
See those multiple metal bands[/quote]
I think the metal bands don’t weigh as much as having 6 entire guns.
[quote=“Runiat, post:77, topic:136”]
So the only way you’d need 6 fixed thrusters is if you had one on each side of a cube-like geometric shape.[/quote]
I assumed we wanted our ship to have attitude control, not just translation control.
[quote=“Runiat, post:77, topic:136”]
Option 1 is impossible for providing 2 degrees of freedom with a single moving component.[/quote]
Actually it’s not impossible. Just use a spherical motor. Or if you like the oldschool stuff, then use 2 moving components like a normal gun turret. Although each of these solutions aren’t even accurate to the Hornet in particular, because the Hornet seems to use a smart material to control thrust vectors, unless there are servos inside the thruster that can’t be seen.
[quote=“Runiat, post:77, topic:136”]
Option 2 is impossible for very high pressure differentials; this is why astronauts have to pre-breathe pure oxygen before going on EVA missions, it lets them maintain a suit pressure of about 20% atmospheric pressure making them merely hard to move in rather than concrete-like personal prisons.[/quote]
Just no. You’re describing material malleability in a closed system and trying to use that to describe thrust vectoring which is fluid dynamics. If one were to close the nozzles on the back of a normal F-16, as they normally do every flight during operation, you do increase the stress on the nozzles, but the primary thing that happens is that you change how the pressure leaves the plane. We already use thrust vectoring in aircraft that alters the vector of the created jet after exiting the combustion stage.The F-22 does this for pitching. The F-18 HARV and F-16 VISTA also have pitch and yaw vectoring.
http://www.fighter-planes.com/info/harrier.htm
http://news.in.msn.com/gallery/Photoviewer.aspx?ucsort=3&cp-documentid=5496308&page=15
somebody trying to simulate harrier flight: http://www.thunder-works.com/faq.htm
[quote=“Runiat, post:77, topic:136”]
Saturday said:
Really? “no way”? Did you like the Wing Commander games/Starlancer or Freelancer?
No.[/quote]
What space games have you liked?