For Dead Space, I was talking more about the smaller ships like the Kellion FTL-capable supply shuttle. Ones that have full 1-1 scale models, internal and external, designed to be viewed up-close. They’ve got nice open feeling bridges and interiors without looking like the ships have paper-thin armour and are structurally flawed/would fall apart during takeoff from the hanger-deck. That’s a look I get from a lot of the small-crewed SC ships.
Wow… I thought it was intended as some sort of heatsink bank and weapon mounting point. That idea is even more ridiculous.
BSG gets away with it by:
1: Having far more realistic designs. (Most of the time.)
2: Being based on a 1970s show where designers didn’t have the research options available we do today.
3: Being made at a time where sci-fi on TV was pretty much dead.
Miniguns spin to cool their barrels with airflow, using them in-space is as stupid as vacuum exposed cooling fans.
Reaction control thrusters don’t need to turn along a 90 degree arc if you have 2, by varying the amount of thrust from each you get exactly the same effect, only instead of having to wait for the thruster to rotate, you can get an instant snap between one axis and another.
It’s more cluttered and less useful with a lower contrast because of it. It doesn’t just make no sense from a design point of view (and ends up looking bad as there’s nothing to offset it against), it makes no sense from a gameplay one either.
People are going to be distracted by the ships continuing to spin without thrusters, then magically stopping for no reason when they let go of the controls. You either show liquid space physics, meaning the thrusters have to fire for the duration of the roll, or have the thrusters fire for both spin-up and spin-down. You don’t use realistic physics and just not give any visual indication for half the forces being applied! That’s going to confuse the shill out of everyone as soon as they’re the one with the controls and can see the ship’s response to their input as it happens.
The BIG problem I’ve got with SC’s ships is that, yes, the models are highly detailed, and that’s about it. The designs have a ton of nonsensical and annoying features both in terms of the lore and gameplay just because they could be considered cool, superficially, by some people.
The developers are trying to show every single mechanism and ship component, where everything has it’s own specific function, but those functions haven’t been thought out at all. It all jars together like some sort of spaceship equivalent to the uncanny valley. I just can’t look at those ships without wanting to rip them apart and question everything about how they work, and the sad part is, I know the answer would be ‘they don’t, they’re not even remotely plausible’. =(
[And suddenly I’m picturing ‘The Chompers’ from the NSEA Protector in Galaxy Quest.]
