I’m sorry, but that’s blatantly false. CIG/RSI have been pushing the hypewagon since day 1 (or at least day 1 after the KS), as it’s their revenue stream. The problem they face is that they have to deliver on everything before they run out of money or they’ll face an almighty backlash. If they’re not careful they’ll end up like NMS, but unlike NMS, it’ll be entirely their own fault.
Iirc, the Inovae engine has volumetric clouds, but it’s not performing well enough to make it into the game yet, but I’m pretty sure I’ve seen screenshots from @Hutchings using it
Sure, the Battlescape planets are already not empty, and there’ll be more gameplay around them. SC suffers the opposite problem though, imo, in that they’re trying to cater for too many types of gameplay, and that they’ll struggle to make any particular one of those enjoyable
SC’s biggest barrier to it’s completion is RSI’s project management.
It might help if their planets weren’t laughably small. It would be interesting to finally see a game with an actual large city in it though
Sure, but if they’d picked a more suitable engine from the start, or better yet, designed their own, they wouldn’t have had to hire half the developers responsible for building the engine to hack it to support types of games it was never intended for. CryEngine was an FPS engine designed around primarily FPS games operating on a relatively large map for a ground-based FPS, but a tiny map compared to a solar system or galaxy. It took them the best part of a year or more to fix the engine when they got to the point where engine limitations were stalling further development, and it was expensive.
And the shit really hits the fan when your executive producer is from the Molyneux school of media relations.
I struggle to see how CIG/RSI failed to predict the delays they were going to encounter. It smells more of bad planning to me, or at the very least extremely poor/optimistic estimation.


