Yep, they make great trailers, I will give them that.
I dunno, I feel like the product was extremely unpolished, given what they typically release. The planetary graphics and geometry were decent/good at the station, but rapidly decayed, glossed over by the accelerating camera.
Also, 1,000km planet? Pluto is over twice that size, and the next largest is Mercury at almost five times the diameter. I get it, itās alpha, itās a relatively new featureā¦but it feels very āmehā compared to the rest of their product. I hope itās just an early-alpha phase, because anybody who forwards the tech is doing great in my opinion.
Eh, youāve got that backwards. I quite like being able to play the new shinies, even if itās only for 10 minutes because the game is broken and unfun right now.
On the other hand, most days I donāt want to be QA-ing when Iāve spent the whole day QA-ing.
There are only two games Iāve reported bugs for that I remember, Guild Wars 2 and Insurgency.
Awesome! Itās a great time to be a spacefan and a gamer. 1000 km is a bit small but I understand itās their first iteration. You have to start somewhere and they are being transparent enough to show their workflow with the public⦠probably an internal decision based on recent drama. I wonāt complain since itās beautiful regardless.
Heck of alot better compared to their 8km moon in Alpha 2.0 at least. If they can increase it by 10x. Boom, near earth sized planets.
why the look of it reminds me of Battlescape?
Probably because both are planets with atmosphere in space.
was seeing the cockpit, seeing the lighting they seems almost use the same technic as inovae IMO
Thatās because both systems of lighting is based on atmospheric scattering equations from real life. This makes a lot of sense when you think about it. If they both calculate their scattering the same way, they should look similar, which should look similar to real life(which it does).
I find it particularly amusing that the pro procedural supporters got SC fanboyed each time we brought up I-Novae and Elite procedural engines on the forums. Of course the reason being procedural wasnāt detailed enough or looked manufactured - now itās a badge of pride. 
Looks way better than what ED has to offer, but not nearly as good as Battlescapes tech. But maybe with more time they will catch up!
What is noticeable immediately is that the atmospheres day/night break looks weird, and of course the massive terrain popping and the tiny size of the planet.
Heh. Fog. Fog everywhere. I bet living on that planet is not very comfortable. Then again, I hear Britain has fog all the time and they seem fine. Hmmm⦠Space Britain?
Itās looking nice.
We know the quality of Battlescapeās assets (ships, buildings, etc) will be hugely improved compared to the prototype, so weāll see how they compare.
Their atmospheric lighting looks decent but the sunset in the Pupil to Planet video doesnāt come close to INEs.
Remember this is all with several entire studios of man power compared to INEās handful of part-time guys.
To me the planets surface looks too foggy and blurry at the same time. (maybe they try to hide something?) also (same as in E:D) you do notice when details increase (textures jump from low quality to better quality without a transition). I donāt want to rant, Iām looking forward to Star Citizen (because itās a space sim and there arenāt enough space sims ever).
(PS: I am very impressed though how they managed the planetary transitions with CryEngine. It was a good decision to have former Crytek developers on board.)
Your avatar is so fittingā¦makes me think of the dog from āUpā.
SQUIRREL!!!
Except for you and many others itās being blinded byā¦
ATMOSPHERIC SCATTERING!!! SHINY!!!

The terrain generation in that video is nowhere close to what we can see in ED at the moment. All Iām seeing in the SC video is some form of musgrave/perlin noise evenly distributed across the sphere. No believable terrain at allā¦there is a reason the atmosphere is laid on so think and we only get to see the planet from the night side when far awayā¦
Having said thatā¦very happy they are doing it even if itās very early WIP at the moment. Have no doubt weāll see huge improvements going forward.
SC had a $50m or so stretch goal for a āprocedural generation R&D teamā just to show how uncertain they were about accomplishing it.
I really didnt expect to see this type of video until post SC release. Here is the full segment of their livestream that included both the other vids, a third attempt, and some discussion by CR.
My biggest pet peeve to the first video is that the planet is 1000 km diameter, Pluto is 2000 km in diameter, our moon has a 3500 km diameter HOW IS THE ATMOSPHERE CONTAINED ON THE PLANET?! The gravity should be extremely low, just a mini solar puff should blow the planet clean
Or maybe not, Iām not a planet expert but at least thatās my understanding of it. But yes, very blurry when he was in 3rd person view in the second video. Though this is probably still just a test planet so they might make full sized planets later on, iunno.
I really like how elite and sc are seemingly in this back and forth state, where they constantly try to trump the other one. āOh what is that? You released the beta for seamless transition to rocky planetoids including a semi fun buggy mechanic, after announcing that atmospheres arenāt coming until one or two years in the future? Eff it, here we made seamless transition from space to planetoid with an atmosphereā
I will definitely get Star Citizen once it is released.
SC planets arenāt intended to be scaled realistically. They could have it to scale, they have the 64bit precision tech which would allow it. Iām paraphrasing but chris roberts has said āpast a certain point, it doesnt matter how much bigger you make the distances involved, it makes no difference to the gameplayā
And heās not wrong. I prefer real scale but this approach probably more feasable and fitting to SCās design. Limited number of smaller systems with a bigger focus on the first person scale and interplanetary space makes sense for them. In shores the scale was absolutely silly but it still had an amazing feel of scale.