Procedurally Generated City Planets

Should probably move the Star Citizen conversation to the SC Thread, so this thread doesn’t continue to go off topic

1 Like

i apologise i hate to see misinformation put around about any game so ill end my involvment now so the thread can get back on track.

The Planets in SC is quite small, the station in CitizenCon is only 16km altitude approximately from surface.

1 Like

Yeah, the key with setting planet size is that unless you want to go full scale to ensure full physical scale consistency, how small you make it doesn’t actually matter. You can have a planet be 1% scale or 50% scale, in either case players will never use all of that area so either is just as valid from a gameplay perspective.

There was another game that shall not be named that did full galaxy generation with tiny planets, it did a great job of generating a huge sense of scale within the gameplay because despite the ridiculously small scale of planets, it was more than you’d ever want to use and therefore more than enough to prop up the gameplay end of scale.

1 Like

What about procedurally generating the art? Like a generator for various building shapes and another generator for textures like metal plating, granite, glass, etc… Then using that under the city generator? Procedural inception xD

3 Likes