Oh no, I agree that the path based modeling is the best way to do it – I just think the interface needs a little work. That said, I have not tried all too hard yet, maybe it just requires a bit more of a learning curve than I’ve given it yet.
Just two small annoyances to illustrate what I mean:
- The free camera comes in the way more often than not. An option for clamping the camera to the ground and allowing it to rotate around a fixed point on the ground would make working on the terrain a whole lot easier, I think. So a mode like in any strategy game. This would of course only be for constructing things, not meant to replace the current model for moving around.
- I have trouble with extending existing roads. It seems that you can not freely select from which end of the road you you want to continue – in my case it always continued adding new nodes from the far end at the current end, which resulted in a road drawn straight across itself again. This might be down to the system not being finalized yet and may very well get better once junctions etc have been cleanly added, as you’ll need to be able to continue from arbitrary nodes then anyway. I did try selecting the old node from which I wanted to continue, but it didn’t work for some reason.
Of course this might have already changed for the better, it has been a few months since I’ve tried it. Another small thing that has bothered me repeatedly is that it seems to want a joystick or steering wheel for controlling vehicles. While this is surely a boon for any simulation diehards out there, I would prefer a sensible and well adjusted key mapping for toying around quickly.