The old warp control event still exist, and you can still assign a key to it.
@INovaeFlavien It would be nice to have a list of all exisiting control events in the input mapping readme.
My two cents:
Entering/Exiting Warp:
I like that the exit speed is the same as the speed when entering because it gives me some tactical capability.
With this mechanic you can plan a fly-by attack on a station or cap-ship for example. I also think entering warp should be possible at speed zero.
Warp itself:
I agree that when entering warp it feels to slow (no real difference at first). I think I would prefer fixed warp speeds (Star Trek style).
Something like this:
Warp 1 = 1km/s
Warp 2 = 10km/s
Warp 3 = 100km/s
Warp 4 = 1,000km/s
Warp 5 = 10,000km/s
Warp 6 = 100,000km/s
(1,2,3,4,5,6 on the keyboard)
If you know how fast the warp levels are, you can precisely choose the best one for your destination.
Example 1:
Station is 300km away, I know the Warp 3 is 100km/s so I choose it to arrive in 3 seconds.
Example 2:
Target Moon is 300k kilometer away, so I choose Warp 5 to go there in 30 seconds or Warp 6 to go there in 3 seconds.
Warp level changes should be near instant.
Fixed warp speeds would also allow a team to arrive nearly at the same time.
“Warp 4 to arcadia station on my mark”
Optional hints could then be added to target markers to help beginners judge distances and travel time:
Arcadia Stn
432 km (~4s Warp3)
Rethe Prime
103k km (~10s Warp5)