Its been ages since i could last fly this, so some fresh thoughts/criticisms:
Dislike current warp, old one with exit speed = warp speed and without so much inertia/drag felt better.
Not being able to fire forward when having a target locked that is off sight is a clear nogo. Ok for testing gimballs, but should not stay that way. generally, no gimballs for fighter/interceptor plz.
Camera lag/movement in 3rd person is way too strong for direct control mode - it feels like you are in target control mode. Makes it impossible to judge your distance towards ground in 3rd person, and especially if you move up/down. Also often gets your fighter in the way of your crosshair. Should be removed for direct controll mode or massively toned down.
Having killer bots attack and instant kill you when you are exploring sites is a thing. Just illustrates the age old problem that exploration and combat goals/gameplay dont mix. For the moment combat is more important, but as we will not have offline mode/exploration servers anytime soon, maybe we need a training wheel/exploration/learn to fly toggle for players that stops NPCs from attacking them and disables their weapons in return? Might also display a warning so humans dont gank em. Just an idea.
I wish i could have mouse roll back. The menues are nice, but for many important actions like warp i prefere keys. Should still be able to set cycle keys for flight modes etc.
You still get blinded by your own engines in 3rd person.
Primary and Secondary fire will be good, but right now you have to hold 2 keys to fire in fighter which is a bit awkward.
Still hard to tell on which side of a planet a factory is, you can sort of guess it from the distance but for example i assumed that the one on the ice planet was on its dayside. Which it is not.
In atmosphere, i lean towards the “cheat and have lift” - camp of thought. Cant really pull nice tight turns. At least for the interceptor, not necessarily for the fatter ones.
More to follow if i can visit more sites/try more stuff without getting botstomped.

I also didn’t like the design in the KS trailer, because of the same reason.
Maybe loadouts will allow both who knows, the Kickstarter role layout matches your view not mine. But i find sniper play mostly boring in all games. Shotgun to the face yo!
I wonder if I can put in some simply respawn mechanics “around” it ( no internal hangars yet ) before this WE.