Increasing the turn speed is doable, but it also increases momentum, which start to make the movements look “laggy”. Because if you’re already turning fast to the right, it takes a second or two to absorb that movement to turn in the other direction.
The idea however is that turn rate is part of the flight auto assist, it doesn’t change your ship’s physical abilities / maneuverability, so I actually planned to make that a user option in the menus ( which we don’t have ). So we’re talking about the defaults for new players here
Enemy shoutouts is placeholder while server population is low. It was supposed to make it easier for a player to let everybody know where he is exactly, if you want to organize some combat with enemy players as testing for example.
Blood effect is placeholder. Sounds are placeholder. UI in general is placeholder.
I agree scroll wheel sometimes look a bit off. I’m not sure where it’s coming from, because I’m pretty sure it’s correctly intercepting all events from Windows. I still haven’t figure out why it’s happening.
Emergency cutoff for warp atm is set to twice the max air speed ( yellow bar ). However the speed meter isn’t linear so I agree something is needed. I’m just afraid it’s going to lead to a very high number of hard-to-see bars on that meter Maybe I need to add more information not on the bar, but next to it instead.