Well, got my PS4 copy of NMS today, was supposed to arrive in the morning, but the online retailer screwed something up and it arrived around 5pm. Anyway, spent a few hours in the game without the patch and then a little time with the patch. Funny thing is the patch notes state they changed the universe seed, so I assume nobody is where they were before the patch universe wise. It's funny how they can get away with something like that without the world crashing down on them, but it really goes to show just how casual the game is, anyway...
So the planets before the patch were 'rich' (only been on two or three) they had animals and plenty of plant life; and then the two planets I visited after the patch were very barren, so barren I was afraid about being able to refuel due to lack of resources.
The game so far is really 'unique', there is nothing like it around, seems like a type of game that can be enjoyed best if you have nowhere to be and nothing to do. It's still very early to judge it, but it does have a flavor to it, a nice flavor. If you expect realism and a strict type of experience, you might be disappointed.
On the technical side, draw distance is somewhat low on the PS4, there is that gentle pixelated LOD popping everywhere when you are moving even gently across the terrain. There are a few placement issues with buildings in strange locations, maybe I just got unlucky as none of the videos out there have shown such problems. Had one CTD after death and freaked out at the possibility of the save being corrupted (it wasn't). Also there is clearly a loading screen being used when using hyperspace, I just don't see why a very simple animation would be playing for 1-2min on a hyperspace jump.
One thing that surprised me was the size of the planets and the distances between them, all the pre-game hype somehow made it clear that planets are somewhat small and that the systems are scaled down. But this is not the case, planets feel and look huge, the systems too, it's probably due to the travel mechanics, but scale perception is really good.
It's a very interesting game and it somehow hits at that retro sci-fi that it's aiming for, given a little slack it's enjoyable and I see myself spending many more hours in its universe.