Yeah, I lost all interest when the price was announced. It looks like the game is basically what I expected it to be (the ground game actually appears to be deeper than I had thought), but $60 was a deal breaker. Maybe I'll pick it up when the price drops.
I feel bad for Hello Games. Having been around here for quite a few years now, I know how easy it is to project one's hopes onto a small project, and have seen how those ideas can spiral out of control. Hello had to walk a fine line between not letting people's hopes get way out of wacky, and not killing excitement for the game (as I'm sure that would have stepped on Sony's toes), and made frankly, they failed. They failed because by the time they started trying to manage people's expectations, it was way too late.
I remember sitting in a room with people watching the VGAs a couple years ago when NMS was shown, and everyone was hyped beyond measure. No one could really tell me why, though. They didn't seem to know what they were excited about. They were simply excited about being excited.
Expectation management is hard. It's something I've had to learn after leaving the planetarium an driving on to the observatory (most people think looking through a telescope will show them the kind of things you'll see in a Brian Cox documentary, when it's mostly just specs of light; you have to craft a narrative early, so that when they look at that patch of dots, they have some context to them). It involves getting out ahead of the hype, not trailing behind it.
The bugs suck. It sounds like the PC version wasn't fully baked, but it also kind of sounds like Sony was more concerned about hitting deadlines than le5ting the studio launch a working PC game. The PS4 version runs OK. They got what they really wanted.