Those are some big damned rings right there!
There have been *requests* to make a planet with rings that big in IBS. Although itâs possible for the engine to handle it with ease, they stated that itâs probably not going to be included.
But who knowsâŚ
Anyways, a great modding opportunity.
Oh dear. That looks like someone just exploded a small moon. The odds of successfully navigating that asteroid field would be pretty low.
Hmm⌠I wonder⌠Whatâs it like flying with asteroids inside the atmosphere of a planet? It would certainly look alien, especially if you make the asteroids green or something. Unless thereâs too much of a slowdown with all that stuff around.
Oh wow, I donât think even myself tried to push the parameters to such extremes. So funny.
My god, itâs full of asteroids! 
I think this is asking for a YouTube videoâŚ
All those asteroids where a planet used to be⌠is that a moon moving away in the background?
Yes totally needs a video and also to see rings as big from sky of another moon. To make like on the photo with the church
Itâs probably too slow to record a real time video. I havenât pushed the density that high in my tests because it was getting under 60 fps. It probably ran at 10-20 fps max.
The asteroids look alot as if they have to have a minimal size to get rendered at all. Iâd really like to know how it would look (especially at this density) if also smaller asteroids are still rendered.
Addition: In front of the bright planet it is clearly visible, that the distant asteroids are alpha-blendet. In my oppinion, this doesnât look good and also looks surreal. A better approach would be, if they would simply get scaled from zero size to the final size instead of ramping the alpha from 0.0 to 1.0.
Can you put those kind of rings around the gas giant instead of the earthy planet, and show how it looks from the planet itself?
I think some of those things are hard coded. Theyâre just editing some XML values. Thereâs no planet editor yet.
That actually should be possible, just need to copy/paste the ring settings to the gas giantâs XML file.
However weâre going to shut down the server today, as the KS campaign finishes. So to play with these things more youâll have to wait january.
Canât wait. It is a real privilege to experience the world(s) youâve created.
@Playbenni got it. Personally I donât know how the size distribution of debris/asteroids is in real life rings and just like to know how it would look the best.
Lately Flavien showed us the high detailed rendered 500km asteroid in the kickstarter update. One or some more of similar sized (50km - 300km) ones blazing a trail through the rings surounded and even orbited by really small sized debris would form really cool ring structures. Is there also a collision physic in the INovae engine for asteroids?
*plans a kind of asteroid orbital bombardment by using tractor beams⌠
Lets share config files!
Here one for earth like blue atmosphere for the terrestrial moon.
Open: C:\Program Files\Infinity Battlescape Prototype\Dev\Projects\Infinity Battlescape\Config\planets\terrestrial.xml
(DONâT FORGET TO BACKUP THE FILE)
Change the atmosphere values to:
<Atmosphere State="true" > <Thickness Value="80.0" /> <BetaR Red="0.0027" Green="0.0080" Blue="0.0192" /> <HR Value="8.0" /> <BetaMSca Red="0.00120" Green="0.00190" Blue="0.00250" /> <BetaMEx Red="0.0120" Green="0.0190" Blue="0.0250" /> <HM Value="4.0" /> <G Value="0.7" /> </Atmosphere>
Nice pics, but I wish more people would use the Extreme quality setting for landscape shots. Those jagged mountains hurt my eyes 
Actually somebody should try making comparison pics between setting levels, could be interesting.
Here are my modified settings for the mars like planet:
CAUTION: Back up every file you touch, I donât take responsibility for botched installations. 
Open: C:\Program Files\Infinity Battlescape Prototype\Dev\Projects\Infinity Battlescape\Config\planets\mars.xml
Change the atmosphere values to:
<Atmosphere State="true" >
<Thickness Value="120.0" />
<BetaR Red="0.0053" Green="0.0040" Blue="0.0032" />
<HR Value="7.5" />
<BetaMSca Red="0.030" Green="0.003" Blue="0.002" />
<BetaMEx Red="0.030" Green="0.009" Blue="0.009" />
<HM Value="2.0" />
<G Value="0.8" />
</Atmosphere>
Delete all the .tga texture files in this folder:
C:\Program Files\Infinity Battlescape Prototype\Dev\Projects\Infinity Battlescape\Textures\Mars
Start the prototype and try to get into the game, the game will then crash because the textures are missing. This step is important because otherwise it wonât load the replaced textures.
Now place the modified textures from this link
into the folder.
After that you can start the game and the mars like planet should look different.
EDIT: Changed the atmosphere settings a bit