I am hosting a modded Kerbal Space Program multiplayer server.
How To Join
See this post for the new server: Kerbal Multiplayer Server - Updated - Now with 100% more planets
The modpack is available here. Download that file, and then in CKAN do: file > Install from .ckan. This should install the modpack with the exact versions I have installed.
When you install the modpack you should be asked to choose a KW engine config (graduated or instant throttle response), you should be able to use whichever you prefer.
You may also install some additional mods, see the modlist for an up to date list of what should work.
Once on the KSP main menu you need to setup DMP. Set your name and colour to whatever you wish, then add the server details:
Help, Something Broke!
I’m certain I’ve forgotten to configure something properly, and I haven’t tested the exact modpack I’ve uploaded (I’m running with all supported mods) so if something breaks it’s probably my fault. Give me a @mention in this thread, or a PM on this forum, or talk to Nyarlathothep in game and I’ll try to fix it ASAP!
If you’re new to DMP there are a few things you should be aware of:
When Time Warping you will fast forward time for you and no one else, this puts you in a “subspace” which shows your vehicles as they are. You will see vehicles from people who are in the future (you see a recording of what they did) and you will see vehicles from people who are in the past (you see a projection of where they will be, this may flicker around as they make small maneuvers and they’re projected forward in time). You can synchronise to any other subspace in the future, allowing you to truly interact with ships controlled by other players in real time.
There is a Safe Zone around the launch pad (1Km radius) in which no vehicles will ever be synchronised. This is to prevent crashes on the launch pad when 2 players launch at the same time. Of course, 1Km is actually quite small in terms of rocket launches, so you may want to check you’re not about to rear end someone when you launch!
In Atmospheric flight vehicles will not be synchronised until they are very close (5Km iirc). This doesn’t apply in space, and you can see other space vehicles anywhere in the solar system.
Part Restrictions are enforced on launch. If you somehow get into the server with incorrect parts installed you can construct a rocket using the parts but when you try to launch the server will disallow the launch and inform you of which parts are not allowed. This shouldn’t ever happen but if (when) it does please inform me of the exact part name which is restricted and I’ll try to fix it.